Undeads
Damage Interactions.Cold (I), Necrotic (I), Poison (I)
Incorporeal.Can move through objects and other creatures. Living creatures touched this way take 3 psychic damage.
ACTIONS: Choose one.
- Corrupting Touch.1d4+16 necrotic. On damage: 1 wound.
- Horrifying Visage.(Living creatures in Reach: 6) DC 13 WIS Save or Frightened 1 turn and must use 1 action to move as far away as possible.
- Wail (1 Use).(Living creatures in Reach: 6) DC 13 STR save or reduced to 0HP.
Made by SanityWithIn for Monster Monday Week 20: Sound.
Damage Interactions.Necrotic (I), Poison (I), Fire (V)
ACTIONS:
- Binding Wraps.(Reach: 3) 1d6 bludgeoning (can't crit). On hit: Grappled (escape DC 12).
Made by SanityWithIn for Monster Monday Week 7: Desert.
Damage Interactions.Necrotic (I), Poison (I), Bludgeoning (V), Radiant(V).
Steady Aim.Skip movement to gain Advantage on ranged attacks this turn.
ACTIONS: Choose one.
- Longbow.(Range: 2-12) 1d8+3 piercing.
- Lightning Arrow (2 Uses).(Range: 2-12) 4d6+3 lightning.
- Dagger.1d4+2 piercing.
Made by SanityWithIn for Monster Monday Week 1: Undead.
ACTIONS: Choose one.
- Create.(Reach: 6) Summon 2 Skeleton Minions (size: d4) within reach.
- Improve.(Reach: 6) Turn target Skeleton Minion into a lvl 1/2 Zombie.
- Perfect.(Reach: 6) Turn target Zombie into a Ghoul (It gains +5hp and Sickening Claw)
(Sickening Claw. 1d4+8. On damage: Dazed.) Made by SanityWithIn for Monster Monday Week 29: Support.
Damage Interactions.Necrotic (I), Poison (I), Bludgeoning (V), Radiant(V).
Guard Instinct (1 Use).Interpose like a hero.
Blooodied.At 15HP the Guard Skeletons shield breaks and it loses its Medium Armor.
ACTIONS: Choose one.
- Rusty Short Sword.1d6+2 slashing + 1d4 poison.
- Javelin (3 Uses).(Range: 6) 1d6+2 piercing.
Made by SanityWithIn for Monster Monday Week 1: Undead.
Plunderers Curse.Attacks inflict Mummy Rot upon creatures that have stolen from the Mummy's tomb.
Mummy Rot.Creatures cursed by Mummy Rot can't heal wounds and gain 1 wound every day. When they die their body turns to sand. The curse lasts until removed by curse breaking magic.
ACTIONS: Choose one.
- Rotten Fist.2d6+4 necrotic. On crit: Dazed.
- Binding Wraps (2x).(Reach: 3) 1d4 bludgeoning. On hit: Grappled (escape DC 12).
Made by SanityWithIn for Monster Monday Week 7: Desert.
Damage Interactions.Necrotic (I), Poison (I), Bludgeoning (V), Radiant(V).
ACTIONS: Choose one.
- Longbow.(Range: 2-12) 1d8+2 piercing.
- Lightning Arrow (1 Use).(Range: 2-12) 4d6+2 lightning.
- Dagger.1d4+2 piercing.
Made by SanityWithIn for Monster Monday Week 1: Undead.