Binding Mummy
1

Speed: 6

HP: 1

Lvl 5 undead - minion
Damage Interactions.Necrotic (I), Poison (I), Fire (V)
ACTIONS:
  • Binding Wraps.(Reach: 3) 1d6 bludgeoning (can't crit). On hit: Grappled (escape DC 12).

Made by SanityWithIn for Monster Monday Week 7: Desert.

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Guardian Mummy
60

Speed: 6

HP: 60

Lvl 5 undead - soldier
Plunderers Curse.Attacks inflict Mummy Rot upon creatures that have stolen from the Mummy's tomb.
Mummy Rot.Creatures cursed by Mummy Rot can't heal wounds and gain 1 wound every day. When they die their body turns to sand. The curse lasts until removed by curse breaking magic.
ACTIONS: Choose one.
  • Rotten Fist.2d6+4 necrotic. On crit: Dazed.
  • Binding Wraps (2x).(Reach: 3) 1d4 bludgeoning. On hit: Grappled (escape DC 12).

Made by SanityWithIn for Monster Monday Week 7: Desert.

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Large Scarab Swarm
H20

Armor: Heavy

Speed: 6

HP: 20

Lvl 5 large swarm of tiny beasts - brute
Damage Interactions.Piercing (I), Fire (V)
Swarm.A swarm can occupy another creature's space and vice versa.
On death.Transform into a Medium Scarab Swarm.
ACTIONS:
  • Thousand Bites.2d6+2 piercing against all enemies in this creatures space.
  • Devour Flesh (1 Use).On crit: 1 wound.

Made by SanityWithIn for Monster Monday Week 7: Desert.

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Medium Scarab Swarm
H10

Armor: Heavy

Speed: 6

HP: 10

Lvl 3 swarm of tiny beasts - brute
Damage Interactions.Piercing (I), Fire (V)
Swarm.A swarm can occupy another creature's space and vice versa
ACTIONS:
  • Houndred Bites.1d6+1 piercing against all enemies in this creatures space.

Made by SanityWithIn for Monster Monday Week 7: Desert.

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Level 5 Solo Large Monstrosity
150
INT+ WIL+

HP: 150

Saves: INT+ WIL+

The Sphinx
Enigma.The Sphinx can not be assessed.
Riddled Defenses.The Sphinx is immune against all damage that does not answer the current riddle.
Wrong Answer (1/round).When the Sphinx is hit by a damage type it is immune to, increase its damage dice by one size (d4->d6->d8->d10->d12->d20).
ACTIONS: After each hero's turn, choose one.
  • Riddle (1/round).The Sphinx tells a riddle which answer corresponds to a damage type.
  • Identify.Move up to 8 and assess a hero. The sphinx identifies one of their visible magic items.
  • Extract Knowledge.(Reach: 6) 2d4+7 psychic. On hit: The Sphinx learns one Secret about the target.
  • Impatient Swipe (2x).Move up to 4 ,then attack for 2d4+7 slashing.

BLOODIED: At 75HP the Sphinx uses Extract Knowledge against all heroes (ignoring the range limit).

LAST STAND: The Sphinx deems the heroes worthy! It recovers all HP, stops being hostile and rewards the heroes with secret informations about one topic of their choice.

Made by SanityWithIn for Monster Monday Week 7: Desert.

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