The Sphinx
Enigma.The Sphinx can not be assessed.
Riddled Defenses.The Sphinx is immune against all damage that does not answer the current riddle.
Wrong Answer (1/round).When the Sphinx is hit by a damage type it is immune to, increase its damage dice by one size (d4->d6->d8->d10->d12->d20).
ACTIONS: After each hero's turn, choose one.
- Riddle (1/round).The Sphinx tells a riddle which answer corresponds to a damage type.
- Identify.Move up to 8 and assess a hero. The sphinx identifies one of their visible magic items.
- Extract Knowledge.(Reach: 6) 2d4+7 psychic. On hit: The Sphinx learns one Secret about the target.
- Impatient Swipe (2x).Move up to 4 ,then attack for 2d4+7 slashing.
BLOODIED: At 75HP the Sphinx uses Extract Knowledge against all heroes (ignoring the range limit).
LAST STAND: The Sphinx deems the heroes worthy! It recovers all HP, stops being hostile and rewards the heroes with secret informations about one topic of their choice.
Made by SanityWithIn for Monster Monday Week 7: Desert.