Desert
Lvl 5 undead - minion
Necrotic (I), Poison (I), Fire (V)
- Binding Wraps.(Reach: 3) 1d6 bludgeoning (can't crit).
On hit: Grappled (escape DC 12 or any fire damage).
Made by SanityWithIn for Monster Monday Week 7: Desert.
Lvl 5 undead - soldier
Attacks inflict Mummy Rot upon creatures that have stolen from the Mummy's tomb.
- •Rotten Fist.2d6+4 necrotic.
On crit: Dazed.
- •Binding Wraps (2x).(Reach: 3) 1d4 bludgeoning.
On hit: Grappled (escape DC 12 or any fire damage).
Made by SanityWithIn for Monster Monday Week 7: Desert.
Lvl 5 large swarm of tiny beasts - brute
Piercing (I), Fire (V)
A swarm can occupy another creature's space and vice versa.
Transform into a Medium Scarab Swarm.
- •Thousand Bites.2d6+2 piercing against all enemies in this creatures space.
- •Devour Flesh (1 Use).
On crit: 1 wound.
Made by SanityWithIn for Monster Monday Week 7: Desert.
Lvl 3 swarm of tiny beasts - brute
Piercing (I), Fire (V)
A swarm can occupy another creature's space and vice versa
- Houndred Bites.1d6+1 piercing against all enemies in this creatures space.
Made by SanityWithIn for Monster Monday Week 7: Desert.
The Sphinx can not be assessed.
The Sphinx is immune against all damage that does not answer the current riddle.
When the Sphinx is hit by a damage type it is immune to, increase its damage dice by one size (d4->d6->d8->d10->d12->d20).
- •Riddle (1/round).
The Sphinx tells a riddle which answer corresponds to a damage type.
- •Identify.
Move up to 8 and assess a hero. The sphinx identifies one of their visible magic items.
- •Extract Knowledge.
(Reach: 6) 2d4+7 psychic. On hit: The Sphinx learns one Secret about the target.
- •Impatient Swipe (2x).
Move up to 4 ,then attack for 2d4+7 slashing.
At 75 HP the Sphinx uses Extract Knowledge against all heroes (ignoring the range limit).
The Sphinx deems the heroes worthy! It recovers all HP, stops being hostile and rewards the heroes with secret informations about one topic of their choice.
Made by SanityWithIn for Monster Monday Week 7: Desert.