Humanoids/NPCs
- Mace to the face.1d8+2. On crit: Dazed.
- Shield of Faith.(Reach: 6) Target gains Heavy Armor (concentration: Up to 1 min).
Made by SanityWithIn for Monster Monday Week 29: Support.
- Enter Stance (2 Uses).Enter Shadow or Phoenix Stance (concentration: Up to 1 min).
- Viper Strike.2d6+2 slashing. On damage: Poisoned (DC 15 STR save ends).
- Searing Blade.2d6+7 fire.
Made by SanityWithIn for Monster Monday Week 24: Magic.
- Improvised Weapon.1d6+3. On crit: The weapon breaks.
Made by SanityWithIn for Monster Monday Week 17: City.
- Punch.1d4 (follows minion rules).
Made by SanityWithIn for Monster Monday Week 17: City.
- Swift Fists (2x).1d8+5
- Backflip.2d8+12. On hit: No longer prone. (Can only be used while prone)
Made by SanityWithIn for Monster Monday Week 17: City.
- Razorwind.1d4+2 slashing (Vicious) Also damages up to 1 adjacent target.
- Grease.(2x2 area in Range: 6) DC 10 DEX save or prone.
Made by SanityWithIn for Monster Monday Week 17: City.
- Adamant Rage (3 Uses).Gain Heavy Armor for 1 round.
- Axe Swing.1d12+4 slashing.
- Side Axe (2 Uses).(Range: 2-4) 1d6+4 slashing.
Made by SanityWithIn for Monster Monday Week 3: Humanoids/NPCs.
- Flour Cloud.(2x2 area in Range: 8) creatures within a flour cloud are blinded.
- Flame Dart (2x).(Range: 8) 1d10+2 fire.
Made by SanityWithIn for Monster Monday Week 32: Laboratory.
- Colorful Ray (2x).(Range: 8) DC 13 INT save or Blinded 1 turn.
- Dreadful Vision.(Others in reach: 4) DC 13 INT save or Frightened 1 turn.
Made by SanityWithIn for Monster Monday Week 16: Illusion.
- Ignite?(Range: 8) 4d10 psychic or half on a DC 14 INT save.
- Fireball? (2 Uses).(3x3 area in range: 8) d44 psychic or half on DC 14 INT save.
Made by SanityWithIn for Monster Monday Week 16: Illusion.
- Summon Bonescythe.Move 6, then deal 5 damage to yourself. Gain 1 use of Reap.
- Reap (0 Uses).(Reach: 2) 2d12+15 necrotic.
- Hollow like me.Command all your shadow minions to move up to 6 spaces and attack once each.
BLOODIED: At 100HP, Orthos summons a greater shadow minion (size 1/hero d12). When it dies, it explodes into 1/hero shadow minions.
LAST STAND: Orthos is dying! 70 more damage and he dies. Until then Reap has unlimited uses.
- Cutlass (2x).1d6+2.
Made by SanityWithIn for Monster Monday Week 26: Island.
- Cutlass (2x).1d6+4.
- Flintlock (1 Use).(Reach: 4) 3d6+10 (any die can crit).
- All hands on deck!Call 2 Sailor Minions to the fight.
Made by SanityWithIn for Monster Monday Week 26: Island.
- Cutlass (2x).1d6+4.
- Taunt.(Reach: 6) Target is taunted.
Made by SanityWithIn for Monster Monday Week 26: Island.
- Gale (2x).(Range: 12) 1d4+3 slashing. On damage: Knockback Primary Die spaces.
- Sweep (1 Use).(2x2 area in Range: 12) DC 11 STR check or prone.
Made by SanityWithIn for Monster Monday Week 26: Island.
- Crossbow.(Range: 8) 4d4+2.
- Dagger (2x).1d4+2.
Made by SanityWithIn for Monster Monday Week 26: Island.
- Dragon Fist.1d4+12 slashing. On crit: Enemies adjaent to the target take 5 fire damage.
- Belch.Daze an adjacent target. DC 11 STR save or become drunk.
- Fire Belch (0 uses).(Cone 4) DC 11 DEX save or 3d10+5 fire, half on save.
BLOODIED: At 50 HP, Rumbane transforms into a large dragon and gains 2 uses of Fire Belch.
LAST STAND: Rumbane is exhausted! 30 more damage, and he passes out. Until then, Dragon Fist rolls with advantage.
- Cutlass.1d6+3.
Made by SanityWithIn for Monster Monday Week 26: Island.
- Cutlass.1d6 (does not explode on crit).
Made by SanityWithIn for Monster Monday Week 26: Island.
- Enter Stance (2 Uses).Enter Mind or Wind Stance (concentration: Up to 1 min).
- Perfect Strike.1d8+6. Can't be defended against.
- Comet Strike.1d4+12. On crit: Dazed.
Made by SanityWithIn for Monster Monday Week 24: Magic.
- Air Cutter (2x).(Range: 12) 2d4+5 slashing.
- Thunderfang.2d8+10 lightning (ignoring metal armor).
- Windshift (1 Use).(Reach: 3) Others in reach are knocked back 4 spaces and take d44 slashing or half on a DC 13 DEX save. Shift into avian Form.
- Lightningshift (1 Use).(3x3 area in Range: 12) Teleport to a space within the area. Others in the area take 4d8+8 lightning. Shift into lupine form.
Made by SanityWithIn for Monster Monday Week 24: Magic.
- Command.Command your rat minions to move and attack.
- Vicious Threat (2x).(Range: 12) 2d4+4 psychic. On hit: Frightened for 1 turn.
- Captivating Melody (1 Use).(Others in Reach: 6) DC 13 INT save or Confused 1 turn (the GM spends your first action).
- Reprise.Recharge one of your limited use abilities.
BLOODIED: At 75HP summon two 1d4 rat minions for every hero.
LAST STAND: The Pied Piper is dying! 60 more damage and he dies. Until then creatures frightened or confused by him gain the other condition as well.
Made by SanityWithIn for Monster Monday Week 20: Sound.
- Shocking Bolt (2x).(Range: 8) 4d4 Lightning. On crit: Dazed.
Made by SanityWithIn for Monster Monday Week 21: Constructs.