Battlefield Cleric
M20

Armor: Medium

Speed: 6

HP: 20

Lvl 3 humanoid - soldier/leader
ACTIONS: Choose twice.
  • Mace to the face.1d8+2. On crit: Dazed.
  • Shield of Faith.(Reach: 6) Target gains Heavy Armor (concentration: Up to 1 min).

Made by SanityWithIn for Monster Monday Week 29: Support.

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Dark Sword Sage
875

Speed: 8

HP: 75

Lvl 10 humanoid - skirmisher
Shadow Stance.Teleport 8 after being hit.
Pheonix Stance.Attacks deal 3 extra fire damage.
ACTIONS: Choose twice.
  • Enter Stance (2 Uses).Enter Shadow or Phoenix Stance (concentration: Up to 1 min).
  • Viper Strike.2d6+2 slashing. On damage: Poisoned (DC 15 STR save ends).
  • Searing Blade.2d6+7 fire.

Made by SanityWithIn for Monster Monday Week 24: Magic.

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Drunk Patron
18

Speed: 6

HP: 18

Lvl 1/2 humanoid - brute
Drunkards:Drunk.Falls prone when missing with an attack.
ACTIONS:
  • Improvised Weapon.1d6+3. On crit: The weapon breaks.

Made by SanityWithIn for Monster Monday Week 17: City.

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Drunkard (Minion)
1

Speed: 6

HP: 1

Lvl 1/4 humanoid - minion
Drunkards:Drunk.Falls prone when missing with an attack.
ACTIONS:
  • Punch.1d4 (follows minion rules).

Made by SanityWithIn for Monster Monday Week 17: City.

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Drunken Fist
50

Speed: 6

HP: 50

Lvl 5 humanoid - brute
Drunkards:Drunk.Falls prone when missing with an attack.
Drunken Master.Ignores disadvantage on all attacks and has Heavy Armor while prone.
ACTIONS: Choose one.
  • Swift Fists (2x).1d8+5
  • Backflip.2d8+12. On hit: No longer prone. (Can only be used while prone)

Made by SanityWithIn for Monster Monday Week 17: City.

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Drunken Mage
33

Speed: 6

HP: 33

Lvl 3 humanoid - controller
Drunkards:Drunk.Falls prone when missing with an attack.
ACTIONS: Choose one.
  • Razorwind.1d4+2 slashing (Vicious) Also damages up to 1 adjacent target.
  • Grease.(2x2 area in Range: 6) DC 10 DEX save or prone.

Made by SanityWithIn for Monster Monday Week 17: City.

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Dwarven Berserker
580

Speed: 5

HP: 80

Lvl 6 humanoid (dwarf) - brute
Intensifying Fury.Roll an additional 1d8 on every attack for every time the Dwarven Berserker raged.
ACTIONS: Choose one.
  • Adamant Rage (3 Uses).Gain Heavy Armor for 1 round.
  • Axe Swing.1d12+4 slashing.
  • Side Axe (2 Uses).(Range: 2-4) 1d6+4 slashing.

Made by SanityWithIn for Monster Monday Week 3: Humanoids/NPCs.

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Gastromancer Apprentice
30

Speed: 6

HP: 30

Lvl 3 humanoid - controller
Flour Explosion.Flour Clouds explode for 5 fire damage when ignited.
ACTIONS: Choose one.
  • Flour Cloud.(2x2 area in Range: 8) creatures within a flour cloud are blinded.
  • Flame Dart (2x).(Range: 8) 1d10+2 fire.

Made by SanityWithIn for Monster Monday Week 32: Laboratory.

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Gnome Illusionist
45

Speed: 6

HP: 45

Lvl 5 small humanoid (gnome) - controller
Alternative Movement.Teleport 6.
Fata Morgana (1/round).When an ally would be hit you may instead teleport them 4 spaces (where they really were all long!).
ACTIONS: Choose one.
  • Colorful Ray (2x).(Range: 8) DC 13 INT save or Blinded 1 turn.
  • Dreadful Vision.(Others in reach: 4) DC 13 INT save or Frightened 1 turn.

Made by SanityWithIn for Monster Monday Week 16: Illusion.

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Gnome Shadowcrafter
60

Speed: 6

HP: 60

Lvl 8 small humanoid (gnome) - artillery
Alternative Movement.Shadowstep 6.
Tormentor.Enemies suffering from a condition roll their saves with disadvantage against you.
ACTIONS: Choose one.
  • Ignite?(Range: 8) 4d10 psychic or half on a DC 14 INT save.
  • Fireball? (2 Uses).(3x3 area in range: 8) d44 psychic or half on DC 14 INT save.

Made by SanityWithIn for Monster Monday Week 16: Illusion.

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Level 7 Solo Medium Reaver
M225
ALL+

Armor: Medium

HP: 225

Saves: ALL+

Orthos the Forsaken
Darkness my old friend.When damaged: Summon 1 shadow minion (size 1d12, on damage:Dazed); they only act when commanded.
ACTIONS: After each hero's turn, choose one.
  • Summon Bonescythe.Move 6, then deal 5 damage to yourself. Gain 1 use of Reap.
  • Reap (0 Uses).(Reach: 2) 2d12+15 necrotic.
  • Hollow like me.Command all your shadow minions to move up to 6 spaces and attack once each.

BLOODIED: At 100HP, Orthos summons a greater shadow minion (size 1/hero d12). When it dies, it explodes into 1/hero shadow minions.

LAST STAND: Orthos is dying! 70 more damage and he dies. Until then Reap has unlimited uses.

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Pirate
26

Speed: 6

HP: 26

Lvl 1 humanoid - brute
Pirates:Dirty Fighting.Attacks daze on crit.
ACTIONS:
  • Cutlass (2x).1d6+2.

Made by SanityWithIn for Monster Monday Week 26: Island.

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Pirate Captain
40

Speed: 6

HP: 40

Lvl 4 humanoid - leader
Pirates:Dirty Fighting.Attacks daze on crit.
Parry.Treat attacks against you that roll 2 as a miss.
ACTIONS: Choose one.
  • Cutlass (2x).1d6+4.
  • Flintlock (1 Use).(Reach: 4) 3d6+10 (any die can crit).
  • All hands on deck!Call 2 Sailor Minions to the fight.

Made by SanityWithIn for Monster Monday Week 26: Island.

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Pirate First Mate
40

Speed: 6

HP: 40

Lvl 3 humanoid - soldier
Pirates:Dirty Fighting.Attacks daze on crit.
Parry.Treat attacks against you that roll 2 as a miss.
ACTIONS: Choose one.
  • Cutlass (2x).1d6+4.
  • Taunt.(Reach: 6) Target is taunted.

Made by SanityWithIn for Monster Monday Week 26: Island.

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Pirate Galehand
30

Speed: 6

HP: 30

Lvl 3 humanoid - controller
Pirates:Dirty Fighting.Attacks daze on crit.
Wind Barrier.Heavy armor against ranged attacks.
ACTIONS: Choose one.
  • Gale (2x).(Range: 12) 1d4+3 slashing. On damage: Knockback Primary Die spaces.
  • Sweep (1 Use).(2x2 area in Range: 12) DC 11 STR check or prone.

Made by SanityWithIn for Monster Monday Week 26: Island.

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Pirate Lookout
26

Speed: 6

HP: 26

Lvl 2 humanoid - artillery
Pirates:Dirty Fighting.Attacks daze on crit.
Alternative Movement.Climb 6.
ACTIONS: Choose one.
  • Crossbow.(Range: 8) 4d4+2.
  • Dagger (2x).1d4+2.

Made by SanityWithIn for Monster Monday Week 26: Island.

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Level 3 Solo Medium Drunken Fist (and also a Dragon)
M100
DEX+

Armor: Medium

HP: 100

Saves: DEX+

Rumbane
Drunkards:Drunk.Falls prone when missing with an attack.
Drunken Master.Ignores disadvantage on all attacks and has Heavy Armor while prone.
ACTIONS: After each hero's turn, move 6 and choose one.
  • Dragon Fist.1d4+12 slashing. On crit: Enemies adjaent to the target take 5 fire damage.
  • Belch.Daze an adjacent target. DC 11 STR save or become drunk.
  • Fire Belch (0 uses).(Cone 4) DC 11 DEX save or 3d10+5 fire, half on save.

BLOODIED: At 50 HP, Rumbane transforms into a large dragon and gains 2 uses of Fire Belch.

LAST STAND: Rumbane is exhausted! 30 more damage, and he passes out. Until then, Dragon Fist rolls with advantage.

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Sailor
15

Speed: 6

HP: 15

Lvl 1/3 humanoid - brute
Pirates:Dirty Fighting.Attacks daze on crit.
ACTIONS:
  • Cutlass.1d6+3.

Made by SanityWithIn for Monster Monday Week 26: Island.

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Sailor Minion
1

Speed: 6

HP: 1

Lvl 1/4 humanoid - minion
Pirates:Dirty Fighting.Attacks daze on crit.
ACTIONS:
  • Cutlass.1d6 (does not explode on crit).

Made by SanityWithIn for Monster Monday Week 26: Island.

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Sword Sage
875

Speed: 8

HP: 75

Lvl 10 humanoid - skirmisher
Mind Stance.Add +1 to primary die rolls.
Wind Stance.Attacks become Reach: Line 6.
ACTIONS: Choose twice.
  • Enter Stance (2 Uses).Enter Mind or Wind Stance (concentration: Up to 1 min).
  • Perfect Strike.1d8+6. Can't be defended against.
  • Comet Strike.1d4+12. On crit: Dazed.

Made by SanityWithIn for Monster Monday Week 24: Magic.

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Tempest Druid
80

Speed: 6

HP: 80

Lvl 10 humanoid - skirmisher
Beastshift.Has Flying in avian form and Medium Armor in lupine form.
ACTIONS: Choose one.
  • Air Cutter (2x).(Range: 12) 2d4+5 slashing.
  • Thunderfang.2d8+10 lightning (ignoring metal armor).
  • Windshift (1 Use).(Reach: 3) Others in reach are knocked back 4 spaces and take d44 slashing or half on a DC 13 DEX save. Shift into avian Form.
  • Lightningshift (1 Use).(3x3 area in Range: 12) Teleport to a space within the area. Others in the area take 4d8+8 lightning. Shift into lupine form.

Made by SanityWithIn for Monster Monday Week 24: Magic.

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Level 6 Solo Medium Human
M150
DEX+ WIL++

Armor: Medium

HP: 150

Saves: DEX+ WIL++

The Pied Piper
Summon Rats.At the start of each round summon two 1d4 rat minions for every hero. They only act when commanded.
Encore (1 Use).Force a creature to repeat its last action for free. You may choose new targets.
ACTIONS: After each hero's turn, move 4 then choose one.
  • Command.Command your rat minions to move and attack.
  • Vicious Threat (2x).(Range: 12) 2d4+4 psychic. On hit: Frightened for 1 turn.
  • Captivating Melody (1 Use).(Others in Reach: 6) DC 13 INT save or Confused 1 turn (the GM spends your first action).
  • Reprise.Recharge one of your limited use abilities.

BLOODIED: At 75HP summon two 1d4 rat minions for every hero.

LAST STAND: The Pied Piper is dying! 60 more damage and he dies. Until then creatures frightened or confused by him gain the other condition as well.

Made by SanityWithIn for Monster Monday Week 20: Sound.

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Unlicensed Enchanter
60

Speed: 6

HP: 60

Lvl 6 humanoid - controller
Sparkstep.Can teleport to a metal object within 6 spaces instead of moving.
Protect Me (1/round).Animated Objcts within 3 spaces can Interpose attacks against you this turn.
Electrickery (1 Use).(Range: 8) When an ally is attacked. Choose another creature within Range to swap places with your ally on a failed DC 13 WIL save (they become the new target).
ACTIONS:
  • Shocking Bolt (2x).(Range: 8) 4d4 Lightning. On crit: Dazed.

Made by SanityWithIn for Monster Monday Week 21: Constructs.

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