The last bottle of dragonspice rum
Monsters appearing in the adventure published in Nim+ vol 2.
Damage Interactions.Fire (V)
False Appearance.Indistinguishable from a normal palm tree until it moves.
Coconuts! (1/turn).Drops a coconut on adjacent enemies when hit (1d6+3).
ACTIONS: Choose one.
- Coconut.(Reach: 6) 1d6+3 bludgeoning.
- Slam.1d6+6 bludgeoning.
Made by SanityWithIn for Monster Monday Week 26: Island.
Agile.Immune to Opportunity Attacks.
Mimicry (1/round).If a cheeky parrot hears a tier 1 or lower spell being cast, it learns the spell (It starts combat knowing Vicious Mockery).
ACTIONS: Choose one.
- Rah! bracadabra.Cast a spell learned via Mimicry.
- Peck.1d6+3.
Made by SanityWithIn for Monster Monday Week 26: Island.
ACTIONS:
- Pincer.2d4+2 (Vicious). On Crit: Graplled (escape DC 10).
Nooo!When an ally within 2 spaces dies, attack once for free
Big Clangy Armor.(1/round) When hit, your armor lets off an inspring clang. Allies roll with advantage on their next attack.
ACTIONS: Choose one.
- Stab (2x).1d4+5
- Sling.(Range: 8) 1d4 +5.
Drunk.Falls prone when missing with an attack.
Drunken Master.Ignores disadvantage on all attacks and has Heavy Armor while prone.
ACTIONS: After each hero's turn, move 6 and choose one.
- Dragon Fist.1d4+12 slashing. On crit: Enemies adjaent to the target take 5 fire damage.
- Belch.Daze an adjacent target. DC 11 STR save or become drunk.
- Fire Belch (0 uses).(Cone 4) DC 11 DEX save or 3d10+5 fire, half on save.
BLOODIED: At 50 HP, Rumbane transforms into a large dragon and gains 2 uses of Fire Belch.
LAST STAND: Rumbane is exhausted! 30 more damage, and he passes out. Until then, Dragon Fist rolls with advantage.