Frozen King Boss fight
To make the fight easier: Place more Relics of the Past; let any damage or runic hammer shatter ice restrains. To make the fight spicy: Make the relics magic items the party would actually like to keep. Drops Runic Warhammer.
Lvl 10 1d8 minion
Royal GuardCan interpose.
- Frozen Blade.1d8
cold (can't crit).
Made by SanityWithin for Monster Monday Week 39: Imitation (inspired by Absolute Tabletop - Oath of the Frozen King).
Cold (I).
(Reach: 4) Enemies within reach are Slowed. Taking Fire damage supresses Frost Aura for a turn.
Destroying a relic from his past Incapacitates Ulfric for 1 turn.
- •Frost Nova.
Move 6, then enemies within reach 4 are restrained by ice (escape DC 15 or any fire damage).
- •Runic Hammer.
1d4+20. On Crit: +20 damage.
"Rise!" At 110 HP summon ice skeleton minions (2/Hero, size:d8).
Ulfric is dying! 100 more damage and he dies. Until then Runic Hammer strikes a 2x2 square area.
Made by SanityWithin for Monster Monday Week 39: Imitation (inspired by Absolute Tabletop - Oath of the Frozen King).
2-handed (Req. 4 STR)
1d4+STR bludgeoning
On crit: +20 dmg.
On miss: Knock yourself Prone.
This oversized hammer needs extraordinary strength to swing.