Frozen King Boss fight

To make the fight easier: Place more Relics of the Past; let any damage or runic hammer shatter ice restrains. To make the fight spicy: Make the relics magic items the party would actually like to keep. Drops Runic Warhammer.

Hail to the King!

Can interpose.

  • Frozen Blade.1d8

    cold (can't crit).

Made by SanityWithin for Monster Monday Week 39: Imitation (inspired by Absolute Tabletop - Oath of the Frozen King).

Level 10 Solo Large Skeleton
H220
All+
Damage Interactions:.

Cold (I).

Aura of Frost.

(Reach: 4) Enemies within reach are Slowed. Taking Fire damage supresses Frost Aura for a turn.

Relics of the Past.

Destroying a relic from his past Incapacitates Ulfric for 1 turn.

After each hero's turn, choose one.
  • Frost Nova.

    Move 6, then enemies within reach 4 are restrained by ice (escape DC 15 or any fire damage).

  • Runic Hammer.

    1d4+20. On Crit: +20 damage.

BLOODIED:

"Rise!" At 110 HP summon ice skeleton minions (2/Hero, size:d8).

LAST STAND:

Ulfric is dying! 100 more damage and he dies. Until then Runic Hammer strikes a 2x2 square area.

Made by SanityWithin for Monster Monday Week 39: Imitation (inspired by Absolute Tabletop - Oath of the Frozen King).

Very Rare Weapon

2-handed (Req. 4 STR)

1d4+STR bludgeoning

On crit: +20 dmg.

On miss: Knock yourself Prone.

This oversized hammer needs extraordinary strength to swing.