Elementals

Lvl 10 large elemental - soldier

H870
Damage Interactions.

Lightning (I), Bludgeoning (R)

Magnetizing Aura.

(Reach 3) heroes within reach are magnetized and slowed.

Choose one.
  • Slam.2d8+4 bludgeoning.
  • Attract.

    Magnetized heroes within 12 spaces are pulled 6 spaces towards the Large Star Elemental (this counts as forced movement).

Made by SanityWithIn for Monster Monday Week 6: Gravity.

Lvl 1 small elemental - brute

Magma Mephit
622
Explosive Death.

Explode on death, dealing 2d6 fire to creatures within reach 1.

  • Claws (2x).1d6+1 fire.

Made by SanityWithIn for Monster Monday Week 23: Volcano.

Lvl 3 small elemental - artillery

Magma Mephit
622
Explosive Death.

Explode on death, dealing 2d6 fire to creatures within reach 1.

Choose twice.
  • Magma Ball.(Reach: 4) 1d6+3 fire.
  • Backup! (1 Use).

    Summon 2 Magma Mephits (they teleport back home when bloodied).

Made by SanityWithIn for Monster Monday Week 23: Volcano.

Lvl 2 elemental - artillery

Magma Mephit
622
Explosive Death.

Explode on death, dealing 2d6 fire to creatures within reach 1.

Choose one.
  • Magma Ball (2x).(Reach: 4) 1d6+2 fire
  • Fire Breath (1 Use).

    (Cone 4) DC 12 DEX save or 4d6 fire, half on save.

Made by SanityWithIn for Monster Monday Week 23: Volcano.

Lvl 8 elemental - soldier

M850
Damage Interactions.

Lightning (I), Bludgeoning (R)

Magnetizing.

Magnetize heroes hitting or hit by Medium Star Elemental in melee.

Choose one.
  • Slam.2d8+4 bludgeoning.
  • Attract.

    Magnetized heroes within 12 spaces are pulled 6 spaces towards the Medium Start Elemental (this counts as forced movement).

Made by SanityWithIn for Monster Monday Week 6: Gravity.

Lvl 10 large elemental - controller

Salamander
690
Heated Body.

Fire (I), Cold (V). Grappled and Riding creatures take 5 fire damage every turn.

Choose one.
  • Tail.(Reach: 2) 2d6+3.

    On hit: Grappled.

  • Lavalash.

    (Line: 8) 6d6 fire or half on DC 15 DEX save. Leaves cracked ground.

  • Eruption.

    d66 fire to creatures on cracked ground, or half on DC 17 DEX save. Removes cracked ground.

Made by SanityWithIn for Monster Monday Week 23: Volcano.

Lvl 8 large elemental - soldier

Salamander
690
Heated Body.

Fire (I), Cold (V). Grappled and Riding creatures take 5 fire damage every turn.

  • Tail.(Reach: 2) 2d6+3.

    On hit: Grappled. Then:

  • Trident.(Reach: 2) 2d6+3

    piercing (vicious).

Made by SanityWithIn for Monster Monday Week 23: Volcano.

Lvl 8 large elemental - brute/controller

80
Earth Form.

Heavy Armor. Immune against forced movement.

Air Form.

Flying 12. Ranged attacks against Sand Elemental have disadvantage.

Choose one.
  • (Earth Form) Slam.2d10+4 bludgeoning.
  • (Earth Form) Desert Twister (1 Use).

    Sand Elemental assumes Air Form: Enemies within 3 spaces take 6d4+10 slashing damage and are blinded.

  • (Air Form) Gale.(Range: 12) 2d4+4 slashing.

    On crit: Blinded.

  • (Air Form) Sand Grip (1 Use).

    Sand Elemental assumes Earth Form and attacks: 6d10+4 and grappled (Escape DC 14).

Made by SanityWithIn for Monster Monday Week 7: Desert.

Lvl 8 elemental - minion

1
Damage Interactions.

Lightning (I)

Magnetizing.

Magnetize Heroes hitting or hit by Star Shard in melee.

  • Slam.1d8 bludgeoning

    (can't crit).

Made by SanityWithIn for Monster Monday Week 6: Gravity.