Elementals

Lvl 10 large elemental - soldier

H870
Damage Interactions.Lightning (I), Bludgeoning (R)
Magnetizing Aura.(Reach 3) heroes within reach are magnetized and slowed.
ACTIONS: Choose one.
  • Slam.2d8+4 bludgeoning.
  • Attract.Magnetized heroes within 12 spaces are pulled 6 spaces towards the Large Star Elemental (this counts as forced movement).

Made by SanityWithIn for Monster Monday Week 6: Gravity.

Lvl 1 small elemental - brute

Magma Mephit
622
Explosive Death.Explode on death, dealing 2d6 fire to creatures within reach 1.
ACTIONS:
  • Claws (2x).1d6+1 fire.

Made by SanityWithIn for Monster Monday Week 23: Volcano.

Lvl 3 small elemental - artillery

Magma Mephit
622
Explosive Death.Explode on death, dealing 2d6 fire to creatures within reach 1.
ACTIONS: Choose twice.
  • Magma Ball.(Reach: 4) 1d6+3 fire.
  • Backup! (1 Use).Summon 2 Magma Mephits (they teleport back home when bloodied).

Made by SanityWithIn for Monster Monday Week 23: Volcano.

Lvl 2 elemental - artillery

Magma Mephit
622
Explosive Death.Explode on death, dealing 2d6 fire to creatures within reach 1.
ACTIONS: Choose one.
  • Magma Ball (2x).(Reach: 4) 1d6+2 fire
  • Fire Breath (1 Use).(Cone 4) DC 12 DEX save or 4d6 fire, half on save.

Made by SanityWithIn for Monster Monday Week 23: Volcano.

Lvl 8 elemental - soldier

M850
Damage Interactions.Lightning (I), Bludgeoning (R)
Magnetizing.Magnetize heroes hitting or hit by Medium Star Elemental in melee.
ACTIONS: Choose one.
  • Slam.2d8+4 bludgeoning.
  • Attract.Magnetized heroes within 12 spaces are pulled 6 spaces towards the Medium Start Elemental (this counts as forced movement).

Made by SanityWithIn for Monster Monday Week 6: Gravity.

Lvl 10 large elemental - controller

Salamander
690
Heated Body.Fire (I), Cold (V). Grappled and Riding creatures take 5 fire damage every turn.
ACTIONS: Choose one.
  • Tail.(Reach: 2) 2d6+3. On hit: Grappled.
  • Lavalash.(Line: 8) 6d6 fire or half on DC 15 DEX save. Leaves cracked ground.
  • Eruption.d66 fire to creatures on cracked ground, or half on DC 17 DEX save. Removes cracked ground.

Made by SanityWithIn for Monster Monday Week 23: Volcano.

Lvl 8 large elemental - soldier

Salamander
690
Heated Body.Fire (I), Cold (V). Grappled and Riding creatures take 5 fire damage every turn.
ACTIONS:
  • Tail.(Reach: 2) 2d6+3. On hit: Grappled. Then:
  • Trident.(Reach: 2) 2d6+3 piercing (vicious).

Made by SanityWithIn for Monster Monday Week 23: Volcano.

Lvl 8 large elemental - brute/controller

80
Earth Form.Heavy Armor. Immunge against forced movement.
Air Form.Flying 12. Ranged attacks against Sand Elemental have disadvantage.
ACTIONS: Choose one.
  • (Earth Form) Slam.2d10+4 bludgeoning.
  • (Earth Form) Desert Twister (1 Use).Sand Elemental assumes Air Form: Enemies within 3 spaces take 6d4+10 slashing damage and are blinded.
  • (Air Form) Gale.(Range: 12) 2d4+4 slashing. On crit: Blinded.
  • (Air Form) Sand Grip (1 Use).Sand Elemental assumes Earth Form and attacks: 6d10+4 and grappled (Escape DC 14).

Made by SanityWithIn for Monster Monday Week 7: Desert.

Lvl 8 elemental - minion

1
Damage Interactions.Lightning (I)
Magnetizing.Magnetize Heroes hitting or hit by Star Shard in melee.
ACTIONS:
  • Slam.1d8 bludgeoning (can't crit).

Made by SanityWithIn for Monster Monday Week 6: Gravity.