Animated Objects

Tactics: Animated Armors start combat by surprising intruders with their false appearance and mindlessly Slam the nearest target. If controlled by an Unlicensed Enchanter, they fight smarter prioritizing threats and staying close enough to interpose. Unlicensed Enchanters use Shocking Bolt against the biggest threat and Sparkstep to teleport out of tough situations next to friendly animated objects or other metallic objects to safely reposition if needed, preferring high ground or cover if possible. Animated Tubas start combat by descending on their enemies to cover their heads and block their sight. Then they follow up with Sound Blast. They prefer to attack ranged characters over melee ones.
Animated Armor
H20

Armor: Heavy

Speed: 6

HP: 20

Lvl 2 construct - lurker
Animated Objects:False Appearance.Indistinguishable from a normal object until it moves.
ACTIONS:
  • Slam (2x).1d8+1 bludgeoning.

Made by SanityWithIn for Monster Monday Week 21: Constructs.

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Animated Armor Piece (Minion)
61

Fly: 6

HP: 1

Lvl 5 small construct - minion
Animated Objects:False Appearance.Indistinguishable from a normal object until it moves.
ACTIONS:
  • Slam.1d8 bludgeoning (can't crit).

Made by SanityWithIn for Monster Monday Week 21: Constructs.

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Animated Ceremonial Armor
H12

Armor: Heavy

Speed: 6

HP: 12

Lvl 5 construct - lurker
Animated Objects:False Appearance.Indistinguishable from a normal object until it moves.
Mirror Polish.Reflects Ranged Cantrips. Mirror Polish is lost when bloodied.
ACTIONS:
  • Slam (2x).1d8+6 bludgeoning.

Made by SanityWithIn for Monster Monday Week 21: Constructs.

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Animated Tuba
M640

Armor: Medium

Fly: 6

Speed: 6

HP: 40

Lvl 4 small construct - lurker
Animated Objects:False Appearance.Indistinguishable from a normal object until it moves.
Blocking sight.While riding a creature, that creature is blinded.
ACTIONS: Choose one.
  • Descent.2d4+8. On hit: Riding (escape DC 12).
  • Sound Blast.2d4+8 On damage: Dazed. While Riding: Can't miss and can't be defended against.

Made by SanityWithIn for Monster Monday Week 20: Sound.

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Poorly animated armor
H16

Armor: Heavy

Speed: 6

HP: 16

Lvl 1 construct - lurker
Animated Objects:False Appearance.Indistinguishable from a normal object until it moves.
Disintegrating Armor.Starts with Heavy Armor, on crit degrades to Medium, then none.
ACTIONS:
  • Slam.2d8+2 bludgeoning.

Made by SanityWithIn for Monster Monday Week 21: Constructs.

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Unlicensed Enchanter
60

Speed: 6

HP: 60

Lvl 6 humanoid - controller
Sparkstep.Can teleport to a metal object within 6 spaces instead of moving.
Protect Me (1/round).Animated Objcts within 3 spaces can Interpose attacks against you this turn.
Electrickery (1 Use).(Range: 8) When an ally is attacked. Choose another creature within Range to swap places with your ally on a failed DC 13 WIL save (they become the new target).
ACTIONS:
  • Shocking Bolt (2x).(Range: 8) 4d4 Lightning. On crit: Dazed.

Made by SanityWithIn for Monster Monday Week 21: Constructs.

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