Animated Objects
Tactics: Animated Armors start combat by surprising intruders with their false appearance and mindlessly Slam the nearest target. If controlled by an Unlicensed Enchanter, they fight smarter prioritizing threats and staying close enough to interpose. Unlicensed Enchanters use Shocking Bolt against the biggest threat and Sparkstep to teleport out of tough situations next to friendly animated objects or other metallic objects to safely reposition if needed, preferring high ground or cover if possible.
Animated Tubas start combat by descending on their enemies to cover their heads and block their sight. Then they follow up with Sound Blast. They prefer to attack ranged characters over melee ones.
Lvl 2 construct - lurker
Animated ObjectsIndistinguishable from a normal object until it moves.
- Slam (2x).1d8+1
bludgeoning.
Made by SanityWithIn for Monster Monday Week 21: Constructs.
Lvl 5 small construct - minion
Animated ObjectsIndistinguishable from a normal object until it moves.
- Slam.1d8
bludgeoning (can't crit).
Made by SanityWithIn for Monster Monday Week 21: Constructs.
Lvl 5 construct - lurker
Animated ObjectsIndistinguishable from a normal object until it moves.
Reflects Ranged Cantrips. Mirror Polish is lost when bloodied.
- Slam (2x).1d8+6
bludgeoning.
Made by SanityWithIn for Monster Monday Week 21: Constructs.
Lvl 4 small construct - lurker
Animated ObjectsIndistinguishable from a normal object until it moves.
While riding a creature, that creature is blinded.
- •Descent.2d4+8.
On hit: Riding (escape DC 12).
- •Sound Blast.2d4+8
On damage: Dazed. While Riding: Can't miss and can't be defended against.
Made by SanityWithIn for Monster Monday Week 20: Sound.
Lvl 1 construct - lurker
Animated ObjectsIndistinguishable from a normal object until it moves.
Starts with Heavy Armor, on crit degrades to medium, then none.
- Slam.2d8+2
bludgeoning.
Made by SanityWithIn for Monster Monday Week 21: Constructs.
Lvl 6 humanoid - controller
Can teleport to a metal object within 6 spaces instead of moving.
Animated Objcts within 3 spaces can Interpose attacks against you this turn.
(Range: 8) When an ally is attacked. Choose another creature within Range to swap places with your ally on a failed DC 13 WIL save (they become the new target).
- Shocking Bolt (2x).(Range: 8) 4d4
Lightning. On crit: Dazed.
Made by SanityWithIn for Monster Monday Week 21: Constructs.