Animated Objects

Tactics: Animated Armors start combat by surprising intruders with their false appearance and mindlessly Slam the nearest target. If controlled by an Unlicensed Enchanter, they fight smarter prioritizing threats and staying close enough to interpose. Unlicensed Enchanters use Shocking Bolt against the biggest threat and Sparkstep to teleport out of tough situations next to friendly animated objects or other metallic objects to safely reposition if needed, preferring high ground or cover if possi...

Lvl 2 construct - lurker

Animated Objects
H20
False Appearance.Indistinguishable from a normal object until it moves.
ACTIONS:
  • Slam (2x).1d8+1 bludgeoning.

Made by SanityWithIn for Monster Monday Week 21: Constructs.

Lvl 5 small construct - minion

Animated Objects
601
False Appearance.Indistinguishable from a normal object until it moves.
ACTIONS:
  • Slam.1d8 bludgeoning (can't crit).

Made by SanityWithIn for Monster Monday Week 21: Constructs.

False Appearance.Indistinguishable from a normal object until it moves.
Mirror Polish.Reflects Ranged Cantrips. Mirror Polish is lost when bloodied.
ACTIONS:
  • Slam (2x).1d8+6 bludgeoning.

Made by SanityWithIn for Monster Monday Week 21: Constructs.

Lvl 4 small construct - lurker

Animated Objects
M640
False Appearance.Indistinguishable from a normal object until it moves.
Blocking sight.While riding a creature, that creature is blinded.
ACTIONS: Choose one.
  • Descent.2d4+8. On hit: Riding (escape DC 12).
  • Sound Blast.2d4+8 On damage: Dazed. While Riding: Can't miss and can't be defended against.

Made by SanityWithIn for Monster Monday Week 20: Sound.

Lvl 1 construct - lurker

Animated Objects
H16
False Appearance.Indistinguishable from a normal object until it moves.
Disintegrating Armor.Starts with Heavy Armor, on crit degrades to Medium, then none.
ACTIONS:
  • Slam.2d8+2 bludgeoning.

Made by SanityWithIn for Monster Monday Week 21: Constructs.

Lvl 6 humanoid - controller

60
Sparkstep.Can teleport to a metal object within 6 spaces instead of moving.
Protect Me (1/round).Animated Objcts within 3 spaces can Interpose attacks against you this turn.
Electrickery (1 Use).(Range: 8) When an ally is attacked. Choose another creature within Range to swap places with your ally on a failed DC 13 WIL save (they become the new target).
ACTIONS:
  • Shocking Bolt (2x).(Range: 8) 4d4 Lightning. On crit: Dazed.

Made by SanityWithIn for Monster Monday Week 21: Constructs.