Hobgoblins
Hammer the Gap.
As a reaction you may attack a hero damaged by an ally (1/round).
Lvl 5 humanoid (goblinoid) - soldier
45
Choose twice.
- •Shield Bash.1d6+3 bludgeoning.
On damage: Prone.
- •Longsword.1d8+3 slashing.
- •Shield Charge (1 Use).
Move up to 6 in a line. Then forcefully move an adjacent creature by the same distance. DC 13 STR save for half distance.
Lvl 5 humanoid (goblinoid) - artillery
30
Choose one.
- •Blazing Crossbow.(Range: 2-12) 1d10 piercing + 1d6 fire.
- •Shortsword.1d6+2 slashing.
- •Explosive Boolt (1 Use).6d6 fire.
DC 12 Dex save for half.
Made by SanityWithIn
Lvl 5 humanoid (goblinoid) - leader
H45
Inspiring Presence.
Allies within 12 spaces have advantage on saves.
Choose twice.
- •Greatsword.2d6+3 slashing.
- •Longbow.(Range: 2-12) 1d8+2 piercing.
- •Commanding Shout.
An Ally within 6 spaces moves withoout provoking opportunity attacks.
Made by SanityWithIn