Cultists

Zealots.

While a cult leader is present cultists are immune to mind-altering conditions, never flee and attack with advantage.

Lvl 1/2

14
  • Ritual weapon.1d6

    vicious

Assess 1: Their weapon looks unusually wicked. Assess 2: They constantly look to their leader for reassurance.

Cult leader.
Choose two.
  • Spiritual weapon.1d8+9

    Range 6

  • Grovel!

    Range 6, DC 12 Wil or prone

Lvl 7

85
Reckless.

Attacks against you are at advantage.

  • Greatweapon.3d10+10