Cultists
Zealots.
While a cult leader is present cultists are immune to mind-altering conditions, never flee and attack with advantage.
Lvl 1/2
14
- Ritual weapon.1d6
vicious
Assess 1: Their weapon looks unusually wicked. Assess 2: They constantly look to their leader for reassurance.
Lvl 4
49
Cult leader.
Choose two.
- •Spiritual weapon.1d8+9
Range 6
- •Grovel!
Range 6, DC 12 Wil or prone
Lvl 7
85
Reckless.
Attacks against you are at advantage.
- Greatweapon.3d10+10