Mephit, Imperfect

Mephits are mean-spirited tricksters that dwell on the Elemental Planes. The six most prominent types of mephits resemble halfling-size gargoyles with wings, exaggerated features, and bodies composed of two elements. Most live self-interested existences, indulging their warped senses of humor or overblown egos on their home planes of existence. Some serve as messengers or spies for genies or magic-users.

Imperfect Mephits.

Due to the mephits in Firebelch Cavern being created instead of summoned they do NOT have the Death Burst effects.

Lvl 1/3 small elemental

44415
Choose one.
  • Slam.1d6+2
  • Mud Breath.

    (1 use, reach 3) DC 9 DEX or restrained until end of mephit's next turn

A combination of earth and water, mud mephits are crude, disgusting creatures. They take every opportunity to ruin objects and pollute food with muck.

Lvl 1/3 small elemental

615
Choose one.
  • Claw.1d6+2
  • Cinder Breath.

    (1 use, reach 3) DC 9 DEX or blinded until end of mephit's next turn

Smoke mephits are elusive beings formed of fiery cinders and hot air. They love misleading creatures and then mocking them for their gullibility.

Lvl 1/3 small elemental

M611
Choose one.
  • Claw.1d4+2
  • Steam Breath.

    (1 use, reach 3, cone 3) DC 9 STR save or slowed and 1d6+2 damage (half damage on save only)

These arrogant mephits are made of heat and vaporous water. They often trick creatures into doing them favors, then renege on promised rewards.

Lvl 1 small elemental

H616
Choose one.
  • Claw.2d8+2
  • Fire Breath.

    (1 use, cone 3) DC 10 DEX save or 2d8+2 damage (half on save)

These mephits embody the merging of earth and fire as glowing magma. They love melting things, but they loathe magmins and attack them on sight.