Ratling

Skulker.

Ranged attacks against ratlings are at disadvantage.

Confidence in numbers.

Have advantage on attacks when outnumbering foes. Have disadvantage on attacks when outnumbered.

Lvl 1/3

15
  • Shank.1D6+2

Lvl 1/3 Minion

Level 3 Solo
M100
Dex +
Your life is mine to spend.

Force a ratling minion to interpose whenever you are hit.

The rat prince.

Starts combat with 2 ratling d6 minions/hero. Ratling minions don't act unless commanded.

Choose one.
  • Contaminated gnawing.

    Move 6, attack 2d6+4, on crit: gain one level of contamination.

  • Eat the world, my pretties!

    1/round. Move 6, all minions act.

  • Come out of the shadows!

    If the heroes outnumber the ratlings. Summon 1d2 ratling d6 minions/hero.

  • Hand crossbow.

    Move 6, attack range 6, 1d4+8, on crit: poisoned until healed.

BLOODIED:

40 HP: The rat prince is wounded and his minions will no longer come to him! He cannot use the 'come out the shadows' action. Remaining minions are in a frenzy of fear. The rat prince can use the 'eat the world, my pretties' action without limit.

LAST STAND:

The rat prince is beaten and begs for his life!

DM note: The rat prince should bite whoever defended the minions if you want to up the difficulty. The minions can be dialled down to 1/hero if you want to balance down. Assess 1: Has crystals instead of front teeth, they look dangerous and corrupt. Assess 2: Keeps minions close as sacrifical pawns.

M6650
Mage armour.

Loses medium armour when critted.

Choose one.
  • Eldritch blast 2x.1d10+3

    Range 8

  • Conjure rats (1 use).

    Summon 2 swarms of rats

DM note: Can do RP magic like illusion, thaum. Assess 1: Surrounded in protective magic, concentrating on it and maintaining them constantly.