Lvl 1/4 humanoid - minion
- Punch.1d4
(follows minion rules).
Made by SanityWithIn for Monster Monday Week 17: City.
Lvl 1/2 humanoid - brute
- Improvised Weapon.1d6+3.
On crit: The weapon breaks.
Made by SanityWithIn for Monster Monday Week 17: City.
Level 3 Solo Drunken Fist (and also a Dragon)
Ignores disadvantage on all attacks and has Heavy Armor while prone.
- •Dragon Fist.
1d4+12 slashing. On crit: Enemies adjaent to the target take 5 fire damage.
- •Belch.
Daze an adjacent target. DC 11 STR save or become drunk.
- •Fire Belch (0 uses).
(Cone 4) DC 11 DEX save or 3d10+5 fire, half on save.
At 50 HP, Rumbane transforms into a large dragon and gains 2 uses of Fire Belch.
Rumbane is exhausted! 30 more damage, and he passes out. Until then, Dragon Fist rolls with advantage.
Lvl 3 humanoid - controller
- •Razorwind.1d4+2
slashing (Vicious) Also damages up to 1 adjacent target.
- •Grease.
(2x2 area in Range: 6) DC 10 DEX save or prone.
Made by SanityWithIn for Monster Monday Week 17: City.
Lvl 5 humanoid - brute
Ignores disadvantage on all attacks and has Heavy Armor while prone.
- •Swift Fists (2x).1d8+5
- •Backflip.2d8+12.
On hit: No longer prone. (Can only be used while prone)
Made by SanityWithIn for Monster Monday Week 17: City.