Lvl 1/4 humanoid - minion
1
- Stab.1d6
(can't crit).
Lvl 1/2 humanoid - brute
18
- Stab.1d6+2
(can't crit).
Lvl 1 humanoid - artillery
20
Choose one.
- •Ray of Frost.
(Range 6) 1d6+3. On Crit: Restrained by ice (escape DC 10 or any fire damage).
- •Snow Blind.1d6.
On hit: Blinded.
Lvl 2 humanoid - brute
34
Cursed Weaponry.
Extra damage from crits is dealt against you as well.
- Stab.1d6+4
(vicious).
Lvl 3 humanoid - leader
30
Choose one.
- •Help!
(if you don't have minions) Summon 2 Zealot Minions (size:d6). They act immediately.
- •Accuse.
Increase the next primary die roll against the target by 1.