Jackalbone Marauders
A rough and ready group of raiders who value their familial bond over all else. Merciful, but unyielding, their drumbeats are the stuff of nightmares for merchant caravans traveling through the Valley of Hope.
This brightly colored, tar-sealed scarf protects the wearer from inhaled poisons
Lvl 1 human
- Barbed Javelin.1d6+2 (or Throw, Range 6).
On damage, DC 12 STR or Slowed.
Lvl 1 human
Allies can Interpose for the Drummer for free.
Enemies who hear the Drummer Defend for half their armor.
Lvl 1 human
- Pollen-Bomb Slinger.Range 12.
Creates a 2x2 cloud in Range. DC 12 STR save or Poisoned for 1 Round
Lvl 3 large construct
The Bruiser has resistance to damage from bladed weapons.
- Jagged Blade.Reach 2, 2d6.
Deals +5 damage to Lightly Armored targets
Lvl 3 human
The Captain can Move 2 after being attacked (ignores Difficult Terrain)
- •Form Up!
All allies that can hear the Captain Move 3
- •Pincer Strike.2d6+3.
Deals +3 damage per ally adjacent to the target