Jackalbone Marauders

A rough and ready group of raiders who value their familial bond over all else. Merciful, but unyielding, their drumbeats are the stuff of nightmares for merchant caravans traveling through the Valley of Hope.

Sporescarf.

This brightly colored, tar-sealed scarf protects the wearer from inhaled poisons

Lvl 1/4 human Minion

  • Wild Swing.

    1d6 (follows minion rules)

25
  • Barbed Javelin.1d6+2 (or Throw, Range 6).

    On damage, DC 12 STR or Slowed.

20
Protective Crew.

Allies can Interpose for the Drummer for free.

Thunderous Drums.

Enemies who hear the Drummer Defend for half their armor.

20
  • Pollen-Bomb Slinger.Range 12.

    Creates a 2x2 cloud in Range. DC 12 STR save or Poisoned for 1 Round

Lvl 3 large construct

M30
Armored Carapace.

The Bruiser has resistance to damage from bladed weapons.

  • Jagged Blade.Reach 2, 2d6.

    Deals +5 damage to Lightly Armored targets

M45
Deft Footwork.

The Captain can Move 2 after being attacked (ignores Difficult Terrain)

Choose one.
  • Form Up!

    All allies that can hear the Captain Move 3

  • Pincer Strike.2d6+3.

    Deals +3 damage per ally adjacent to the target