Ketgrinn
870
Crooked Weakness.

All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...

Riddle Bound.

Posing a riddle to the Ketgrinn forces a DC 14 WIL save. On fail, Incapacitated.

Warping Claws.

Teleports creatures 4 spaces when hitting them with an attack.

Choose one.
  • Consume Voice.

    If possessing no voice, DC 14 WIL save, 4d4+15 psychic and Silenced (end condition DC 14). Half damage only on success.

  • Claw (2x).

    2d4+8. On CRIT, Disadvantage on attacks for 1 round.

Habitat: Forest, Hill, Planar (Fey), Urban

Ketgrinn are catlike Fey spirits who delight in puzzles, riddles, and bargains. They have large, bright eyes and too-wide grins that gleam starkly even in shadows. Ketgrinn are tricksters and spies, often sent by those they serve to steal the voices of a rival’s minions to sow chaos and confusion.

Secret. Ketgrinn can’t resist a puzzle or riddle, and a difficult one can send a ketgrinn’s mind spiraling.