Grotesque gargantuan
Lvl 15 gargantuan
M10190
Regeneration.
The gargant only dies when critted at 0 HP.
Choose one.
- •Hurl ally.
Range 10. Hurl an ally in reach 2 (huge or smaller). Ally and target take half ally's HP as damage. 17 Dex save for half damage for both ally and target.
- •Masonry club.1d6+60
Reach 3, delayed by one turn. Can act on that turn again. On crit: prone and dazed.
- •Throw masonry.1d4+30
Range 10, Disadvantage 1, on crit: prone and dazed.
DM note: E.g. the gargant throws an ogre with 80 HP. The target passes its save and the ogre fails. The target takes 80/2/2=20 damage, the ogre takes 80/2=40 damage. E.g. 2. The gargant uses masonry club. The heroes run away. On the gargant's next turn he slams into nothing and acts again. This monster would work well as a solo, but is intended as a very high level interesting regular encounter.