Elemental

Lvl 10 large

Elemental
M95
Elemental.

Immune to most conditions. Immune to named element, vulnerable to opposite element. Choose a type below.

Air.

Fly 8. Whirlwind attack (1 use): All targets in reach 1. DC 15 Str save. 15 damage. Fail save 25 damage. Fail by 5+ prone. Fail by 10+ push 5.

Earth.

Heavy armour. Burrow 6. Throw rock: 1d4+30. On crit, prone.

Fire.

Fire aura: All creatures in reach 2 take 1d10 damage at end of your turn. Melee attackers take 5 damage.

Water.

Engulf: When critting target becomes dazed, grappled, DC 15 Str to escape, 2d8 damage at the end of your turn.

  • Slam x2.2d8+7