Elemental
Lvl 10 large
ElementalM95
Elemental.
Immune to most conditions. Immune to named element, vulnerable to opposite element. Choose a type below.
Air.
Fly 8. Whirlwind attack (1 use): All targets in reach 1. DC 15 Str save. 15 damage. Fail save 25 damage. Fail by 5+ prone. Fail by 10+ push 5.
Earth.
Heavy armour. Burrow 6. Throw rock: 1d4+30. On crit, prone.
Fire.
Fire aura: All creatures in reach 2 take 1d10 damage at end of your turn. Melee attackers take 5 damage.
Water.
Engulf: When critting target becomes dazed, grappled, DC 15 Str to escape, 2d8 damage at the end of your turn.
- Slam x2.2d8+7