Lion, the Morning Knight
Level 4 Solo
M125
STR+ WIL+
Sunflare Parry.

(1/turn) Deal 1d10 Radiant damage whenever you are hit, the attack is reduced by this amount.

Blood Bent.

Dazed. Cannot Defend. Damage ends.

After each hero’s turn, summon 1 Knight minion (d6) within 8 spaces, then choose 1:
  • Sunrise Cut.

    Deal 3d6+3 Damage. Your target is considered Bloodied for 1 Round. Fly 8 before or after attacking

  • Blood Bend.

    If no creature is Blood Bent, Blood Bend a target on a failed DC 12 WIL save (w/Disadvantage if Bloodied)

  • Beckon & Bite.

    Move a Blood Bent creature adjacent to you and bite them: 3d6+14 damage

BLOODIED:

At 95 HP, Gain Decoy, Whenever Lion would take damage, instead swap places with a Minion, 1/Round

LAST STAND:

Lion is dying, 40 more damage and he dies. until then, his Sunflare deals Damage and his Minions roll d12s instead of d6s