Protean abomination
Level 4 Solo Huge
M125
STR + DEX - WIL - INT -
Choose one.
  • Latch on.

    Move 3. Attack x2 , reach 2, d6, on hit grappled, DC 12 escape.

  • Build up mutating energies.

    Must happen before mutating bloom.

  • Mutating bloom.

    DC 13 Str save for all grappled enemies, on fail take 15 damage and a level of contamination, fail by 5+ gain one mutation.

  • Violent expulsion.

    Must happen when targets pass their save against mutating bloom or are reduced to 0 HP. Push 10.

BLOODIED:

60 HP. The abomination starts wildly mutating new limbs. Until it dies it can latch on x3.

LAST STAND:

The protean abomination is dying. It's form is splitting and fracturing. 40 more damage and it will die. Until then it can latch on and build up mutating energies in one action.