Oscar Yoren
Level 5 Solo
M140
Choose one.
  • Delerium orb.

    Teleport 6, then conjure an orb which moves 2 towards the nearest hero. It persists over turns until it hits someone. Mark its location. When it hits: 2d20 damage and gain one level of contamination. Only two orbs can be in play at a time.

  • Break delerium crystal.

    Teleport 6, then causes an arcane anomaly (roll on the table). 2 anomalies can be in play.

  • Awaken a subject.

    Teleport 6 (to a wall), then summon 2 haze husk d6 minions.

BLOODIED:

60 HP. Oscar attempts to escape, he uses one of his scrolls of dimension door. Oscar will escape in 3 actions and must be critted or brought to 0 HP to prevent his escape. If critted he resumes his normal pattern.

LAST STAND:

Oscar surrenders.

DM note: The idea is to create a sort of bullet hell situation. The crit represents knocking the scroll out of his hands.