Lvl 2 undead
Crooked Moon BestiaryAll monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...
When presented with an empty bottle or similar container, DC 16 WIL save, harmlessly trapping the Wayward Haint.
- Draining Regret.
3d6 psychic. On DAMAGE, gain 1 Wound.
Habitat: Any
Wayward haints are restless spirits stuck between the realms of the living and the dead. Be it a curse or an unresolved conflict from their previous life, a haint can’t rest until their unfinished business is resolved. Haints only show hints of who they were in life, taking on a more symbolic form related to the hurt or loss they can’t let go of. They tend to repeat their monotonous actions—often imitating those performed in life or reenacting their sorrow—over and over for eternity. When provoked, they can display a volatile temper and lash out with a crushing wave of the grief and indecision that binds their spirit.
Secret. Wayward haints can be trapped in empty bottles if they’re tricked or forced to pass over one.