Contaminated elemental

Lvl 10 large (choose type below)

90
Living deep haze.

Resistant to physical damage. All creatures in reach 1 DC 15 Str at the start of their turn or gain one level of contamination.

Entropic flame.

Melee attackers take 5 damage. Teleports 3 when attacked in melee. Hurl flame: Range 8, 3d10+20 damage.

Walking geode.

Heavy armour. On death: Explodes, reach 2, 2d20 damage. Explosion triggers a random arcane anomaly.

Animated sludge.

Reach 3. On hit: Pull 3.

  • Slam.3d6+20

    On crit: Target gains one level of contamination.

DM note: Living deep haze is a cont risk. Entropic flame is glass cannon. Walking geode is a tank with a nasty surprise. Animated sludge is an ambusher from sludge pools. Assess: Entropic flame, seems frail. Walking geode, is humming with barely contained power, every blow leaves spurting holes (indicate waiting explosion/pressure).