Lvl 10 large (choose type below)
Resistant to physical damage. All creatures in reach 1 DC 15 Str at the start of their turn or gain one level of contamination.
Melee attackers take 5 damage. Teleports 3 when attacked in melee. Hurl flame: Range 8, 3d10+20 damage.
Heavy armour. On death: Explodes, reach 2, 2d20 damage. Explosion triggers a random arcane anomaly.
Reach 3. On hit: Pull 3.
- Slam.3d6+20
On crit: Target gains one level of contamination.
DM note: Living deep haze is a cont risk. Entropic flame is glass cannon. Walking geode is a tank with a nasty surprise. Animated sludge is an ambusher from sludge pools. Assess: Entropic flame, seems frail. Walking geode, is humming with barely contained power, every blow leaves spurting holes (indicate waiting explosion/pressure).