Mage

Lvl 11 int + str-

M130
Mage armour.

Medium armour until critted.

Misty step (1/round).

Teleports 4 when damaged.

Choose one.
  • Fireball (1/encounter).1d66

    3x3 area, DC 15 Dex save for half damage.

  • Invisibility (1/encounter).

    Becomes invisible until next attack.

  • Magic missiles.4d8

    Can be split amongst multiple targets. Cannot miss.

Assess: Seems to be preparing a fireball. Assess 1: Shimmering runes of protection surround the mage. Assess 2: Weak, physically. Assess 3: Concentrating hard on a spell.