Bat Beast
Level 5 Solo
M150
STR++
Brutal.

Treat the highest die rolled as the Primary Die. On Crit Knock Prone

Frightened.

(Disadvantage on rolls when the source of fear is nearby, speed halved when moving closer to it.)

After each hero's turn, Choose one.
  • Savage Screech.

    (1 Use) All Enemies within reach 12 Suffer 3d6 damage (ignoring armor) DC 12 WIL save or become Frightened for 1 Round

  • Rend and Tear.

    Attack for 3d6+14 damage

  • Swift Strike.

    Move 8. Attack for 3d6+3 damage

BLOODIED:

50 HP, The Bat Beast is blooded, its Savage Screech Recharges, And its attacks do d10s instead of d6s

LAST STAND:

The Bat Beast turns back into Vicky