Angor the Mad Troll
Level 1 Solo Large giant
H40
STR+, INT-
Thick black Troll Blood.
Heavy armor. When crit by a melee weapon the weapon gets stuck in the Trolls body (DC 10 STR or DEX save to pull free). Taking fire or radiant damage supresses Thick black Troll Blood for 1 turn.
The blood sings to me.
Your attacks can't miss bloodied enemies.
After each hero's turn, choose one.
- •Raking Claw.
Move 6, then strike for 1d4+6. On Damage: Grappled (escape DC 10).
- •The Oath must be remembered!
(a grappled target) carve the oath in the targets flesh to deal 1 Wound, then throw them up to 4 spaces. (They take 10 dmg).
- •Mad Ravings (1 Use).
(enemies within reach 10) DC 10 WIL or 2d4+10 psychic, half on save.
BLOODIED:
At 20 HP Mad Ravings recharges.
LAST STAND:
Angor is dying! 10 more damage and he dies. Until then only fire, radiant or crits can harm him.