Angor the Mad Troll
Level 1 Solo Large giant
H40
STR+, INT-
Thick black Troll Blood.

Heavy armor. When crit by a melee weapon the weapon gets stuck in the Trolls body (DC 10 STR or DEX save to pull free). Taking fire or radiant damage supresses Thick black Troll Blood for 1 turn.

The blood sings to me.

Your attacks can't miss bloodied enemies.

After each hero's turn, choose one.
  • Raking Claw.

    Move 6, then strike for 1d4+6. On Damage: Grappled (escape DC 10).

  • The Oath must be remembered!

    (a grappled target) carve the oath in the targets flesh to deal 1 Wound, then throw them up to 4 spaces. (They take 10 dmg).

  • Mad Ravings (1 Use).

    (enemies within reach 10) DC 10 WIL or 2d4+10 psychic, half on save.

BLOODIED:

At 20 HP Mad Ravings recharges.

LAST STAND:

Angor is dying! 10 more damage and he dies. Until then only fire, radiant or crits can harm him.