Phantom Hearse

Lvl 14 huge undead

Crooked Moon Bestiary
M12140
Crooked Weakness.

All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...

Breathless Warding.

A creature holding its breath is Invisible to the Phantom Hearse.

Entombed.

You take 30 necrotic damage at the start of your turn. You attacks cannot miss and ignore armor.

Choose twice.
  • Ghostly Coachman.

    Reach 2. 3d8+7 cold. On HIT, cannot heal for 1 round.

  • Trample (1/turn).

    Move 12 in a straight line. DC 16 DEX save. 6d8 cold and Grappled until freed (escape DC 16). Half damage only on success.

  • Entomb.

    Against ALL Grappled creatures, DC 16 STR save, Entombed. Crit or DC 16 STR save ends.

Habitat: Any

Phantom hearses are ghostly carriages complete with horses and coachmen—amalgamations of tormented souls driven to claim the living and drag them to the land of the dead. The spirit coachmen strike with phantom whips and weapons, and even fly out to harry foes at a distance, while the ghostly horses drive the hearse in a crushing charge that gathers victims and seals them into a spectral coffin that drains the warmth and vitality from flesh and bone. The tolling bell on the carriage precedes the apparition’s appearance, and its sepulchral sound has caused more than a few witnesses to drop dead on the spot.

Secret. Phantom hearses are driven to collect the living, and they can’t see a living creature that holds its breath.