Kackle
M1290
Crooked Weakness.

All monsters from the Crooked Moon have some kind of weakness that the heroes can learn about through experience, research, etc...

Lantern Vulnerability.

Damage done to its lantern is also done to the Kackle (ignoring armor).

Flickering Teleport.

Teleports after taking damage (1/round). Deals 10 damage of the associated lantern's color to all creatures adjacent to the location it left.

Lantern Flame (Roll a d6).
  • Blue (1 and 2).

    3d6+20 cold. On HIT, Restrained for 1 round.

  • Green (3 and 4).

    3d6+20 necrotic. On HIT, Speed 0 for 1 round.

  • Purple (5 and 6).

    3d6+20 psychic. On HIT, Frightened for 1 round.

Habitat: Any

Those who were particularly sadistic in life and died consumed by wicked mirth linger as Kackles—ghostly figures that drift above the ground, always flitting just out of sight. Adorned in tattered cloaks and concealing hoods or hats, their hollow laughter echoes through dark places, fading in and out to confuse and terrify their victims. Kackles always carry lanterns lit with ghostly flames, the color of which changes to reflect a kackle’s current cruelty of choice.

Secret. Kackles are bound to their lanterns, and smashing their lights can snuff out the spirits’ existence.