Chimera
Level 4 Solo Large
M125
STR+ INT-
Botched creation.

Your wings are barely sufficient to keep you aloft. A called crit on the wings (after a successful assess) will ground you.

Choose one.
  • Goat ram.

    Fly 6-12 in a straight line (or move 6-8 if grounded), then attack 2d6+8. Prone on hit. Cannot use if unable to move 6+.

  • Lion maul.

    Fly 12 (or move 8 if grounded) then attack 3d10. Auto crits on prone target. On crit, grappled, DC12 escape.

  • Hurl.

    Fly 12. Drop grappled target during flight for 4d10 damage. Cannot use if grounded.

BLOODIED:

(65 HP) Next action is: move 3, then the dragon's head unleashes fire. Cone 4, 20 damage, Dex save 12 for half.

LAST STAND:

The chimera is dying. Only the lion's head remains. 40 more damage and it dies. Until then only perform lion's maul at advantage.

Assess 1: Its flight looks clumsy, the wings look weak and vulnerable. Assess 2: The dragon head has smouldering breath.