Your wings are barely sufficient to keep you aloft. A called crit on the wings (after a successful assess) will ground you.
- •Goat ram.
Fly 6-12 in a straight line (or move 6-8 if grounded), then attack 2d6+8. Prone on hit. Cannot use if unable to move 6+.
- •Lion maul.
Fly 12 (or move 8 if grounded) then attack 3d10. Auto crits on prone target. On crit, grappled, DC12 escape.
- •Hurl.
Fly 12. Drop grappled target during flight for 4d10 damage. Cannot use if grounded.
(65 HP) Next action is: move 3, then the dragon's head unleashes fire. Cone 4, 20 damage, Dex save 12 for half.
The chimera is dying. Only the lion's head remains. 40 more damage and it dies. Until then only perform lion's maul at advantage.
Assess 1: Its flight looks clumsy, the wings look weak and vulnerable. Assess 2: The dragon head has smouldering breath.