Banshee
Lvl 5
Spectres of the Dead630
Jump Scare.
If encountered in the dark, you always go first and you start the encounter with 2 × LVL temporary hit points.
Incorporeal Movement.
You can move through solid objects as if they weren't solid, but if you end your turn in an object you are forced out of it and take 1d12 damage.
- Banshee's Wail.
Creatures within Reach: 3 must make a DC 9 constitution saving throw or suffer a wound.