Ever-Watching Devil

Lvl 3

Devils
H5130
Fisher of Souls.

You gain a +10 bonus to any dice roll involving fishing. If a creature with a soul dies near you, once per round you can claim its soul to restore d666 HP.

Anti-Magic Gaze.

At the beginning of your turn, pick a creature. If they remain in your sight, they cannot cast spells and lose 1 MP at the end of their turn.

Choose one.
  • Eye Blast (x2).1d2+5

    (Range: 12).

  • Emergency Escape (1/day).

    Teleport to a spot you can see within Range: 30

Ever-Watching Devils are a low-tier devil that look like a basketball with four crustacean eye stalks. They are encased in a hard carapace that protect them from attacks.

These devils do not offer themselves as familiars, but have many imps in their service they can offer, have a weak ability to see the future (they can see one event in the next 24 hours) and will offer this information in exchange for contracts, and if they really want something, they can offer one of their eye stalks (Works as a wand that you can cast any cantrip through, and that cantrip will deal an additional 1d2+5 damage).

Ever-Watching Devils use their future sight to create nearly undetectable nomadic devils. If one of them is in charge of one of these groups, they have 20-30 imps under their control that they send to nearby towns to collect contracts.