Highway Medic
548
It's High Noon...

Whenever you roll exactly a 12 on a die or are reduced to 12 or less HP, make an attack (d6) against all enemies that are not dying within range 12. This attack cannot crit.

Do No Harm.

If you would attack an enemy, instead "attack" an ally within range. My "attacks" heal, instead of harm.

Choose one.
  • Quick Heal (Once).2d12

    (Range 12). One ally.

  • First Aid.2d4+2

    One ally.

These medics refuse to harm others, which is a weird choice for members of bandit gangs. They should probably drop a healing or potion or two, if your heroes are heroic enough to kill a medic and loot their corpse. But these medics will surrender as soon as their allies are dead. So how heroic would it really be to slaughter them?