Lvl 11 gargantuan
Cold-Blooded CreaturesDuring the day, your speeds are increased by 2 and you start encounters with 2 temporary HP per level.
During the night and during a round you take cold damage, your speeds are decreased by 2 and you miss on a 1 or 2.
During the night, you gain heavy armor and can cast two of your spells on your turn.
During the day, you lose your medium armor and can attack twice on your turn.
- •Bite (attack).2d6+2
On damage: you heal as much damage as you dealt.
- •Blinding Sun (spell).1d12+2
(Range: 8). On Hit: Blinded (1 action).
- •Comforting Moon (spell).
You gain 10 temporary hit points.
These giant moths are rumored to be the adult form of "Do Not Touch Me!" Caterpillars, but no scholar has ever witnessed their transformation to witness it. They are not predators, despite their massive 30 foot wingspan, and instead act as pollinators for the massive magical redwoods of faerie forests.
Some fae are able to make deals with them to guard locations (their massive wingspan makes them very good doors), but most spend their time searching for food or mating. Your heroes would be smart to not get in the way of these two desires, lest they fall victim to these Moths and their powerful magic.