Soul Cage
6030
Jump Scare.

If encountered in the dark, you always go first and you start the encounter with 2 × LVL temporary hit points.

Empty Soul.

Creatures who look at you for a significant period of time (long enough to perform an action against you) must make a DC 10 WIL save or become Dazed for one turn.

  • Dark Fire.1d12+1

    Range: 4

Soul cages are iron lanterns that are occupied by an undead spirit. They burn a dark fire which smothers candles and other weaker light sources.