CommanderChampion of thePuppets

A mastermind. Always three steps ahead. Like he knows what the enemy is about to do.

This is a crowd control subclass focused on Commanding Presence and ordering the enemies.

Level 3

Three Steps Ahead.

You gain the Combat Tactic Commanding Presence. When you use this ability choose INT options (you can choose the same option multiple times) :

  • +2 to the difficulty of the save,
  • +1 word to the command,
Right Where I Wanted.

(1/Encounter) Action : Use Commanding Presence without attacking nor expending a Combat Die.

Level 7

Three Steps Ahead (2).

Add the following effect to the list of effects you can choose when using Commanding Presence :

  • Target an additional creature that can hear you (other modifications chosen apply to all targets),
Right Where I Wanted (2).

+1 use of Right Where I Wanted

Level 11

Spring the Trap.

You and allies within 6 spaces ignore Disadvantage and have Advantage 1 for opportunity attacks.

Level 15

Pulling the Strings.

(1/Safe Rest) 3 actions : Choose INT enemies that aren't Legendary Monsters, you play their next turn. After you chose to use this ability the only information the GM is required to tell you is the name of the active abilities they can use and their move speed. You cannot ask any question on the enemies' stats and capacities before choosing to use this ability.

Champion of the Puppets