ShepherdLuminary ofthe Herd

Level 3

Shepherd's hook.

(1/Round) You can pull a willing creature out of danger, moving them up to 3 spaces. If the creature is out of range of the attack, the attack misses.

Level 7

Herding spirits.

So many sheep to herd; you need some help. When you cast Lifebinding Spirit you summon WIS companions.

Level 11

Stampede.

Your spirit companions swarm a target, distracting and hurting the creature. They interpose, without moving your aly, and attack as one action.

Level 15

YOU are the sheep.

(1/Encounter) Your spirit companions attempt to herd all enemies, at half their speed in the same general direction. Roll 1d6; they listen if it's 2 or more, 6 they move at full speed. They will not move into an obviously dangerous place.