Shepherd— Luminary of —the Herd
Level 3
Shepherd's hook.
(1/Round) You can pull a willing creature out of danger, moving them up to 3 spaces. If the creature is out of range of the attack, the attack misses.
Level 7
Herding spirits.
So many sheep to herd; you need some help. When you cast Lifebinding Spirit you summon WIS companions.
Level 11
Stampede.
Your spirit companions swarm a target, distracting and hurting the creature. They interpose, without moving your aly, and attack as one action.
Level 15
YOU are the sheep.
(1/Encounter) Your spirit companions attempt to herd all enemies, at half their speed in the same general direction. Roll 1d6; they listen if it's 2 or more, 6 they move at full speed. They will not move into an obviously dangerous place.