ZephyrWay ofthe Drunken Fist

Level 3

Opportunist.

Improvised Weapons you use are Vicious and are not subject to disadvantage imposed by Rushed Attacks. (1/round) you may suffer a wound to turn a melee attack into a crit.

Level 7

Drunken Stagger.

Gain the Use Momentum martial arts ability. You may move the attacker up to 2 spaces after swapping places.

Level 11

Drunken Master.

Ignore all negative effects from being Prone. Whenever you attack you may stand up or drop prone for free.

Level 15

Drunkards Luck.

(1/encounter) Your first attack crits and the first attack against you misses.