Dark Sun - Human Guards

Lvl 1/3 Minion

Forest of Pikes.

Gain Reach 2 when adjacent to another Lancer.

  • Spear.

    1d10 piercing.

Dirty Tactics.

When an attack misses you, your next attack is a crit.

Cover Me.

1/turn, when attacked in melee, an ally at Reach 2 Interposes. Triggers Dirty Tactics.

Choose twice.
  • Shield Bash.

    1d10+5 bludgeoning, on damage: Push 2 and Dazed.

  • Heavy Swing.

    (Reach 2) 2d10+5 slashing.

  • No Quarters!

    Two allies who can hear them take an action immediately.

Dirty Tactics.

When an attack misses you, your next attack is a crit.

Protect the Client!

1/turn, can Interpose for a Merchant. No move next turn but adds 1 die of damage to next attack.

Choose one.
  • Halberd Swipe.

    Cone 2, 1d10+2 slashing. Can't miss.

  • Impaler.

    2d10+2 slashing, OR Range 8 2d10+2 piercing. On damage: Dazed.

Dirty Tactics.

When an attack misses you, your next attack is a crit.

Psionic Shield (1 use).

Reduce incoming damage by 20 and inflict 10 force. If damage is negated, triggers Dirty Tactics.

Choose one.
  • Psychic Scream.

    (AoE burst 6) enemies roll WIL DC 13, on fail: 4d6 psychic and Frightened (end at more than 12sq or crits an ally); on success, halve damage and no condition.

  • Collect Power.

    Regain 1 use of Psionic Shield. DC of Psychic Scream increases by 2.

  • Psionic Sting.

    (Range 12) 2d6+5 force, on crit: Poisoned.