cheschirecat
- Psi-Empowered Slam.(Reach 2) 3d12+10 bludgeoning, on hit Knockback 4 in any direction.
- Mindstone Slide (1 use).Teleport 8 to a visible space, then 3d12 psychic to all at Reach 2. Recharges when BLOODIED and LAST STAND.
- Psionic Barb.1d12+5 psychic (Range 8), cannot be Defended. On hit: the creature is Dazed until the end of its next turn.
BLOODIED: At ***100 HP***, the Golem becomes a SPHERE. It can't use Heavy Slam, but attacks against it have DIS. After 4 hero turns, it uses its turn to move 6 in a straight line towards the nearest enemy, dealing 3d12+20 and making them Prone; then the SPHERE mode ends. That move goes through and destroys non-magical barriers.
LAST STAND: The Golem is dying! ***90*** extra damage and it dies. Attacks gain a permanent ADV, it is now immune to Tier-1 and lower spells, and the SPHERE mode begins again.
[The GM should telegraph the fact that the Golem is focused on the closest target once in Sphere mode.] Made for Monster Monday Week 39 : Imitation.
- Look At Me.1d8+5 psychic to a creature at Reach 1. On hit, Taunt until the end of its next turn; if Defended, damage becomes 0 but next attack has DIS.
When you look in the mirror and the mirror looks back... [GM note: they can only come out of mirrors if a sentient creature is reflected on those. It takes the appearance of the nearest enemy.] Made for Monster Monday Week 39 : Imitation.
- Attack / Cast a spell.2d8 If you copy a spell, range 8 and damage type is same as copied. If you copy an attack, gain ADV.
- Defend.Gain Heavy armor until the end of next turn.
- Assess.Reduce enemy Armor by 5 until the end of next turn.
- Void Touch (2x).(Reach 2) 1d8+6 necrotic. On crit, the creature is Slowed.
- Merge Shadow.(Reach 1) Absorb the shadow of a creature within Reach: it is Grappled (escape DC 13 WIL or radiant damage).
Poor souls that die unfulfilled while bound to a demonic pact, they make for great servants to those dark art practitioners with a penchant for fiendish friendships.