Royal Ball Assassination
As the ball progresses, a group of unsavory elements move toward their target... Troubadour clothes hiding needle daggers.
Lvl 2
When an enemy fails a roll, they are Shamed. Attacks on Shamed creatures have Vicious 1.
- •Painful Chord.1d4+6 piercing,
on crit: DIS on attacks for the next turn.
- •Modulation.1/ENC,
give an ally and himself one extra damage die for all Actions. Ends if unconscious.
Made for Monster Monday Week 41: Celebration!
At the beginning of his turn, roll 1d8 and move up to Speed in that direction. 1d8: 1 = north and go clockwise.
When a Dancer is attacked, the attacker can choose to change their Primary Die to 1.
- Making Merry.(1 use)
Give 1d4 temp HP and add +2 to the Speed of a creature at Reach 1.
Made for Monster Monday Week 41: Celebration!
Lvl 5 assassin
Within 1sq of a humanoid, the Orchestrator is Paired Up. While Paired Up, he can't be targeted by Single Target effects. Ends while Prone.
- •Discrete Backstab.(Paired Up only) 3d4+10 piercing,
the Orchestrator can delay damage by 2 turns.
- •Invite and Waltz.(Reach 3)
A Dancer moves next to the Orchestrator.
Made for Monster Monday Week 41: Celebration!
Lvl 2 spy
1/turn, interpose a Dancer when he or the Orchestrator is attacked.
- •Mind Your Feet!1d4+1 bludgeoning,
on hit: the target's Speed is halved until next turn, and the Infiltrator hides among the crowd.
- •Needle Dagger.2d4+4 piercing,
on crit: bleed 1d4 HP at the start of the target's turn. Ends when healed HP.
Made for Monster Monday Week 41: Celebration!