False Fey Forest

You walk into a beautiful forest, full of trees, elves and eladrin. But adventurers beware, if you do anything to disturb this forest or destroy any of it, it can be more deadly than any monster!
Level 10 Solo Medium fey plant
M275
INT/WILL++

Armor: Medium

HP: 275

Saves: INT/WILL++

Brasenia, ancient dryad
False Fey Forest:Deceptive veil.Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Treestride.Can teleport 8 spaces if it starts and ends adjacent to a plant.
ACTIONS: After each hero's turn, choose one:
  • Awaken Forest!(1 use) Awaken 3/hero tree minions.
  • Spiked Roots.Everyone in difficult terrain takes 2d10+4 dmg.
  • Bear Hug.Teleport 8, DC15 WILL save or charmed for 1 round (heroes can spend an action on their turn to try and resist it with the same save).
  • Claws.3d10+12, advantage if target is charmed.

BLOODIED: At 135HP immediately use Awaken forest and teleport 8.

LAST STAND: Brasenia is dying! 100 more damage and she dies. Until then awaken a tree per hero after each of her turns.

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Decaying dryad
15

Speed: 6

HP: 15

Lvl 1 fey plant
False Fey Forest:Deceptive veil.Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Spiked Roots.While it is alive, moving through difficult terrain causes 1d4 damage to non-plants (can't miss).
ACTIONS:
  • Briar cage.DC10 STR save or grappled, while grappled you have full cover
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Dryad
90

Speed: 6

HP: 90

Lvl 8 fey plant
False Fey Forest:Deceptive veil.Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Treestride.Can teleport 8 spaces if it starts and ends adjacent to a plant.
Awaken forest!Awaken 2 nearby trees into tree minions each round.
ACTIONS:
  • Charming.DC14 WILL save or charmed for 1 round
  • Claws.2d10+10, advantage against charmed creatures
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Dryad seedling
25

Speed: 6

HP: 25

Lvl 1 small fey plant
False Fey Forest:Deceptive veil.Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Treestride.Can teleport 8 spaces if it starts and ends adjacent to a plant.
ACTIONS:
  • Claws.2d10
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Dryard sapling
40

Speed: 6

HP: 40

Lvl 4 fey plant
False Fey Forest:Deceptive veil.Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Treestride.Can teleport 8 spaces if it starts and ends adjacent to a plant.
ACTIONS:
  • Claws.2d10+4 On hit: teleport itself or the hero to a tree within 6
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Oak Treant
H530

Armor: Heavy

Speed: 5

HP: 30

Lvl 4 large fey plant
False Fey Forest:Deceptive veil.Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Grasping Roots.All adjacent spaces are difficult terrain
ACTIONS: Choose one.
  • Branching pull.(range 6) DC14 STR save. Push/pull a creature 4 spaces, half on sucess
  • Shaking Roots.(All adjacent creatures) DC12 DEX save, on fail 1d10 dmg and fall prone
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Spruce Treant
M555

Armor: Medium

Speed: 5

HP: 55

Lvl 6 large fey plant
False Fey Forest:Deceptive veil.Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Grasping Roots.All adjacent spaces are difficult terrain.
ACTIONS: Choose one.
  • Needles.(All adjacent creatures) DC13 DEX save or 2d10 dmg, half on sucess.
  • Slam.3d10. On damage: fall prone
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Tree (D10 minion)
1

Speed: 6

HP: 1

Lvl 1/3 fey plant
False Fey Forest:Deceptive veil.Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Grasping Roots.All adjacent spaces are difficult terrain
ACTIONS:
  • Slam.1d10
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