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Apple pie
M30

Armor: Medium

Speed: 6

HP: 30

Lvl 3 pastry
Awakened desserts:Made with love:.If eaten after death, gives 1d8 temp HP.
ACTIONS:
  • Apples.2d8 (Range 6)
  • Crust.1d8
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Level 10 Solo Medium fey plant
M275
INT/WILL++

Armor: Medium

HP: 275

Saves: INT/WILL++

Brasenia, ancient dryad
False Fey Forest:Deceptive veil.Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Treestride.Can teleport 8 spaces if it starts and ends adjacent to a plant.
ACTIONS: After each hero's turn, choose one:
  • Awaken Forest!(1 use) Awaken 3/hero tree minions.
  • Spiked Roots.Everyone in difficult terrain takes 2d10+4 dmg.
  • Bear Hug.Teleport 8, DC15 WILL save or charmed for 1 round (heroes can spend an action on their turn to try and resist it with the same save).
  • Claws.3d10+12, advantage if target is charmed.

BLOODIED: At 135HP immediately use Awaken forest and teleport 8.

LAST STAND: Brasenia is dying! 100 more damage and she dies. Until then awaken a tree per hero after each of her turns.

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Butter
15

Speed: 6

HP: 15

Lvl 1/2 ingredient
Awakened desserts:Made with love:.If eaten after death, gives 1d8 temp HP.
Flavour Enhancer.All attacks made by adjacent food have an extra dmg die
ACTIONS:
  • Melt.The spaces around you become difficult terrain
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Cake
20

Speed: 6

HP: 20

Lvl 1 confectionery
Awakened desserts:Made with love:.If eaten after death, gives 1d8 temp HP.
Bright candles.Every creature in reach 1 has cover
ACTIONS:
  • (2x) Slice.1d8
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Chimera
10

Fly: 10

Speed: 6

Lvl 11 large vile beast
ACTIONS:
  • Dragon's Breath.(Cone 4) 1d10. On damage: smoldering.
  • Ram's Charge.Move 4 spaces in a straight line, 2d10 dmg.
  • Lion's bite.2d10. Advantage if smoldering.
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Chips
25

Speed: 6

HP: 25

Lvl 1 snack
Awakened desserts:Made with love:.If eaten after death, gives 1d8 temp HP.
Addicting.When hit or when hit by it, taunt the other creature for 1 round.
ACTIONS:
  • Launch.(Range 10) 2d8
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Cookie Minion
1

Speed: 6

HP: 1

Lvl 1/4 small biscuit
Awakened desserts:Made with love:.If eaten after death, gives 1d8 temp HP.
ACTIONS:
  • Slam.1d8
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Crème Brûlée
H40

Armor: Heavy

Speed: 6

HP: 40

Lvl 4 pastry
Awakened desserts:Made with love:.If eaten after death, gives 1d8 temp HP.
Caramelized Sugar.Damage degrades Armor 1 step: Heavy » Medium » None.
Caramel Chunks.When armour degrades. 1d8 dmg to the person who degraded it.
ACTIONS:
  • Cream.3d8+3
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Crocodile
M25

Armor: Medium

Speed: 6

HP: 25

Lvl 2 reptile
Lurking predator.When a player moves in or out of your reach, immedietly attack for free.
ACTIONS: Choose one:
  • Bite.2d8. On damage: Grapple
  • Clamping jaws.(a grappled creature) 2d8+5
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Decaying dryad
15

Speed: 6

HP: 15

Lvl 1 fey plant
False Fey Forest:Deceptive veil.Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Spiked Roots.While it is alive, moving through difficult terrain causes 1d4 damage to non-plants (can't miss).
ACTIONS:
  • Briar cage.DC10 STR save or grappled, while grappled you have full cover
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Dryad
90

Speed: 6

HP: 90

Lvl 8 fey plant
False Fey Forest:Deceptive veil.Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Treestride.Can teleport 8 spaces if it starts and ends adjacent to a plant.
Awaken forest!Awaken 2 nearby trees into tree minions each round.
ACTIONS:
  • Charming.DC14 WILL save or charmed for 1 round
  • Claws.2d10+10, advantage against charmed creatures
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Dryad seedling
25

Speed: 6

HP: 25

Lvl 1 small fey plant
False Fey Forest:Deceptive veil.Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Treestride.Can teleport 8 spaces if it starts and ends adjacent to a plant.
ACTIONS:
  • Claws.2d10
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Dryard sapling
40

Speed: 6

HP: 40

Lvl 4 fey plant
False Fey Forest:Deceptive veil.Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Treestride.Can teleport 8 spaces if it starts and ends adjacent to a plant.
ACTIONS:
  • Claws.2d10+4 On hit: teleport itself or the hero to a tree within 6
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Gloomveil
15

Speed: 6

HP: 15

Lvl 1/2 shadow
Shadow Stalk.If light is shined on it, teleport to the nearest darkness in reach 12. If there is no darkness within 12 it dies.
ACTIONS:
  • Light snuff.(Range 9) Snuff out light from a non-magical source
  • Shadow Touch.4d4 On hit: DC10 WILL save or blinded until the gloomveil dies

Gloomveils are creatures made of shadow who live in the darkness inside dungeons. No one has ever seen one as they dissipate the moment light is shined unto them, but they are known for killing oblivious adventurers, whose last sight is the gloomveil's eyes shining in the darkness

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Goblin bagpiper
40

Speed: 6

HP: 40

Lvl 3 small goblin
Finally silence.On death: all alies in 30 ft. Immediately attack for free.
ACTIONS:
  • Pipes of ear hurt.All enemies in 6 spaces DC11 WILL save or must spend action moving away from you.
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Guard
M20

Armor: Medium

Speed: 6

HP: 20

Lvl 1 humanoid
Strength in numbers.+1d6 dmg for each adjacent guard.
ACTIONS:
  • Stab.(Reach 2) 1d6.
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Guard Instructor
50

Speed: 6

HP: 50

Lvl 4 humanoid
ATTACK!When allies are attacked, they immediately counterattack for free.
ACTIONS:
  • BAD FORM!Give an ally advantage on all attacks for a round.
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Ice Cream
M45

Armor: Medium

Speed: 6

HP: 45

Lvl 5 sweet
Awakened desserts:Made with love:.If eaten after death, gives 1d8 temp HP.
Frozen.Vulnerable to fire, immune to ice
Brain freeze.Attacks also daze the target
ACTIONS: Choose one.
  • Cream.(Reach 4) Ground becomes difficult terrain.
  • Cone.2d8 On damage: cover. When covered take 4d8 dmg at the start of your turn. You can only attack the ice cream and your attacks cannot miss and ignore armour.
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Macarons
40

Speed: 6

HP: 40

Lvl 3 small cookie
Awakened desserts:Made with love:.If eaten after death, gives 1d8 temp HP.
2 cookies.On death: transforms into 2 cookie minions
ACTIONS: Choose one.
  • Slam.2d8
  • Expensive taste.DC14 WILL save or 1d8 psychic dmg to all heroes in 3, half on success
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Mandrake

Speed: 6

Lvl ? tiny plant
Potion enhancer.Amplify the effect of any potion it is mixed into.
ACTIONS:
  • Scream of death.(When pulled from ground). Set HP of all who can hear it to 0.

Rare plant that adventurers commonly search for all that will enhance whatever potions you may wantt. How good the enhancement is depends on how many hundreds of years old the mandrake is (and how OP you want to make it)

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Oak Treant
H530

Armor: Heavy

Speed: 5

HP: 30

Lvl 4 large fey plant
False Fey Forest:Deceptive veil.Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Grasping Roots.All adjacent spaces are difficult terrain
ACTIONS: Choose one.
  • Branching pull.(range 6) DC14 STR save. Push/pull a creature 4 spaces, half on sucess
  • Shaking Roots.(All adjacent creatures) DC12 DEX save, on fail 1d10 dmg and fall prone
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Potica
35

Speed: 6

HP: 35

Lvl 2 pastry
Awakened desserts:Made with love:.If eaten after death, gives 1d8 temp HP.
Raisins.(Range 2) When damaged, all spaces become difficult terrain.
ACTIONS:
  • Unroll.DC11 DEX save or 2d8 to every creature in a 6 spaces long line
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Shambling Hill
M50

Armor: Medium

Speed: 6

HP: 50

Lvl 6 large plant
Lightning Absorption.When hit by lightning, regain 10 HP and an use of lightning blast instead.
ACTIONS: Choose one:
  • Electric Tendril.2d10. On damage: Also strikes the next closest creature to your target.
  • Lightning Blast.(One time use) All creatures in reach 3 take 2d10 damage.
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Shambling Mound
M30

Armor: Medium

Speed: 6

HP: 30

Lvl 3 plant
Lightning Affinity.When hit by lightning, regain 10 Hp instead.
ACTIONS:
  • Enveloping Tendrils.2d10. On damage: Restrained. If a hero ends their turn restrained, they take 5 dmg
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Shambling Pile
25

Speed: 6

HP: 25

Lvl 1 small plant
Lightning Affinity.When hit by lightning, regain 10 HP instead.
ACTIONS:
  • Tendrils.1d10. On hit: Reduce player's speed by 2 until killed.
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S'mores
35

HP: 35

Lvl 2 confectionery
Awakened desserts:Made with love:.If eaten after death, gives 1d8 temp HP.
Better hot.When near fire, attacks get an extra die.
ACTIONS:
  • Marshmallow.1d8. On damage: restrained
  • Chocolate.(Every creature in range 2) DC11 DEX save or 1d8 dmg
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Soufflé
50

Speed: 6

HP: 50

Lvl 4 pastry
Awakened desserts:Made with love:.If eaten after death, gives 1d8 temp HP.
Chocolate spill.On death: Everyione in range 3 DC12 DEX save or 2d8 dmg
ACTIONS: Choose one:
  • Submerge.1d8 On hit: restrained (Escape DC12)
  • HOT burn.(a restrained creature) 3d8+6
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Sprinkles
35

Speed: 6

HP: 35

Lvl 2 confectionery
Awakened desserts:Made with love:.If eaten after death, gives 1d8 temp HP.
Spill.(Reach 6) When walking through difficult terrain, must succed on DC11 DEX save or fall prone and take 1d8 dmg
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Spruce Treant
M555

Armor: Medium

Speed: 5

HP: 55

Lvl 6 large fey plant
False Fey Forest:Deceptive veil.Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Grasping Roots.All adjacent spaces are difficult terrain.
ACTIONS: Choose one.
  • Needles.(All adjacent creatures) DC13 DEX save or 2d10 dmg, half on sucess.
  • Slam.3d10. On damage: fall prone
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Street magician
30

Speed: 6

HP: 30

Lvl 2 humanoid
The art of distraction.All attacks on him have disadvantage and cannot have advantage.
ACTIONS:
  • Mind reading.Give an ally advantage.
  • Sword swallow.1d8. On hit, swallow a weapon until end of combat.
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Thief
25

Speed: 6

HP: 25

Lvl 1 humanoid
Pickpocket.Whenever you retreat more than 12 spaces from a player, steal 4xHero level gold.
FLEE.First time you fall below 10HP, immediately move 6.
ACTIONS:
  • Stab.2d8. On damage: move 4.
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Tree (D10 minion)
1

Speed: 6

HP: 1

Lvl 1/3 fey plant
False Fey Forest:Deceptive veil.Appear as normal plants. Roll naturecraft to spot them. If they attack you while veiled, make an INT save (DC5+lvl of highest present fey). On fail you can't tell any of them apart.
Grasping Roots.All adjacent spaces are difficult terrain
ACTIONS:
  • Slam.1d10
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Vine horror
25

Speed: 6

HP: 25

Lvl 1 plant
Caustic cloud.If you end your turn adjacent, 1d8 poison damage
ACTIONS: Choose one.
  • Pulling vine.(Range 8) DC 12 STR save or pulls player 6 spaces
  • Protecting vines.Pulls 4 allied creatures 8
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Wallsnail
H25

Armor: Heavy

HP: 25

Lvl 3 medium wall
False appearance.Looks like a normal wall.
Slimy.Can end movement on same space as another creature.
ACTIONS:
  • Slither.Move 4. Deal 1d8 to each creature you pass through.
  • Engulf.(if on the same space as another creature) DC 12 STR/DEX save. On success push 1, on fail 1d8 dmg and restrained.

Evolved to look just like dungeon walls, they feed on unsuspecting adventurers, ambushing them and dissolving them in acid, before sliding back into the wall, to wait for their next meal.

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