Mugger

Lvl 4

40
Empty your pockets!

On death: drop all the GP stolen+2d4

Do the following Actions in order:
  • Turn 1: Mug.3d6+6 dmg.

    Steal GP equal to the damage dealt.

  • Turn 2: Lunge.2d6+6 dmg.

    Gain temp HP and steal GP equal to the damage dealt.

  • Turn 3: Smoke bomb and RUN!

    Escape from combat.

GM note: after they lunge, you should telegraph their intention to escape next turn.