Monstery Monday Week 44 - Bandits

Monster Monday is a nimble design challenge with shifting themes. Check out the nimble discord to participate!

Lvl 3 humanoid

40
  • Yoink.2d8+2.

    Steal 2xhero LVL GP if not defended against.

Lvl 4 humanoid

50
  • Net trap.2d8+6.

    Restrains target if not defended against (Escape DC12)

Lvl 1/4 humanoid

0
What's happening.

Charmed by Robin Hood, it can try to resist it (DC 15) if someone else charms it or if it received more than 25 HP damage.

Choose one.
  • Stab.1d8

    (follows minion rules).

What's Happening.

Charmed by Robin Hood, it can try to resist it (DC 15) if someone else charms it or if it received more than 25 HP damage.

Choose one.
  • Goodbye friend.

    Teleport up to 12 spaces to a visible place

  • Bullseye.2d8+6

    Range 12

  • Volley.1d8+4

    Attack up to 3 creatures in 12 spaces range

Sporescarf.

This brightly colored, tar-sealed scarf protects the wearer from inhaled poisons

Armored Carapace.

The Bruiser has resistance to damage from bladed weapons.

  • Jagged Blade.Reach 2, 2d6.

    Deals +5 damage to Lightly Armored targets

Sporescarf.

This brightly colored, tar-sealed scarf protects the wearer from inhaled poisons

Deft Footwork.

The Captain can Move 2 after being attacked (ignores Difficult Terrain)

Choose one.
  • Form Up!

    All allies that can hear the Captain Move 3

  • Pincer Strike.2d6+3.

    Deals +3 damage per ally adjacent to the target

Sporescarf.

This brightly colored, tar-sealed scarf protects the wearer from inhaled poisons

Protective Crew.

Allies can Interpose for the Drummer for free.

Thunderous Drums.

Enemies who hear the Drummer Defend for half their armor.

Sporescarf.

This brightly colored, tar-sealed scarf protects the wearer from inhaled poisons

  • Barbed Javelin.1d6+2 (or Throw, Range 6).

    On damage, DC 12 STR or Slowed.

Sporescarf.

This brightly colored, tar-sealed scarf protects the wearer from inhaled poisons

  • Pollen-Bomb Slinger.Range 12.

    Creates a 2x2 cloud in Range. DC 12 STR save or Poisoned for 1 Round

Sporescarf.

This brightly colored, tar-sealed scarf protects the wearer from inhaled poisons

  • Wild Swing.

    1d6 (follows minion rules)

Lvl 4 large ogre

50
What's happening.

Charmed by Robin Hood, it can try to resist it (DC 15) if someone else charms it or if it received more than 25 HP damage.

Heavy Blows.

Attacks also Daze the target

Do both.
  • Aggressive.

    Run its movement to the nearest Enemy

  • Bonk.2d10+9

    Mace Attack

No one touches my best friend Robin

Lvl 4 large construct

H830
Tick Tick Boom.

When it hits 0 HP, it explodes in a radius of 6 spaces doing 2d20+9 Fire damage

Brute.

Attacks also knockback a number of spaces equal to the primary die rolled.

Choose one.
  • Slam.2d12+7

    Run 8 spaces and slam against the first enemy

  • Sucker Punch.2d20+9

Lvl 4

40
Empty your pockets!

On death: drop all the GP stolen+2d4

Do the following Actions in order:
  • Turn 1: Mug.3d6+6 dmg.

    Steal GP equal to the damage dealt.

  • Turn 2: Lunge.2d6+6 dmg.

    Gain temp HP and steal GP equal to the damage dealt.

  • Turn 3: Smoke bomb and RUN!

    Escape from combat.

GM note: after they lunge, you should telegraph their intention to escape next turn.

Lvl 2 humanoid - skirmisher

The Crows
840
Cunning Steps.

Moving does not trigger opportunity attacks.

Choose one:
  • Theft.

    Steal 2d6 Gold (or any unattended object).

  • Knee Stab.

    (When cornered) 1d4+6. On crit: Slowed.

Made by SanityWithIn for Monster Monday Week 44: Bandits.

Level 4 Solo Fey Lord

M110
++WIL
Choose one.
  • Join the Merry Men.

    One Hero of you choice up to 12 spaces make a 12 WIL DC, on a fail they are on your control. Can make the save once per round and can only have one Hero controlled

  • Dissonant Whispers.

    2d8+6 attack, ignores armor and forces to make a 12 WIL DC or be dazed 1 round.

  • Headshot.

    Teleport up to 12 spaces and make a (Range 12) longbow attack (2d12+10)

BLOODIED:

At 60 HP, Dissonant Whispers make 2d12+6 damage

LAST STAND:

Robin Hood is dying! 40 more damage and he dies. Until then, He can focus up to two Heroes with the Join the Merry Men ability

Nothing more dangerous than a bored Fey Lord with a lot of time

Level 3 Solo Beastfolk Bandit

Weasel Looters
90
DEX++ WIL-
Scamper.

On being damaged, move 2 and ignore opportunity attacks. Move ignores Difficult terrain.

Panic Induced Violence.

Willy's attacks are Vicious. Negate for 1 turn when a hero reduces damage to 0 or is no longer Dying.

After each hero's turn, choose one:
  • Dart Throw.

    Move 6, then 2x 1d4+2 piercing (Range 4). If a hero is next to Cover, on two hits: Restrained, end STR DC 11.

  • Vicious Bite (1 use).

    Move 4, then 2d4+5, any die can crit. On crit: target is Prone.

  • Furniture Armor.

    Willy has Cover and Heavy armor. Ends with any fire or bludgeoning damage.

BLOODIED:

At 50 HP, Willy goes mad with fear. His Vicious Bite recharges; the DC and damage of his attacks increases by 1.

LAST STAND:

Willy is on his last leg! 30 more HP and he surrenders. All his Moves are increased by 4. He throws 1 extra dart with every action. Vicious Bite recharges again.

Lvl 5 humanoid

60
  • Twist the knife.2d8+4.

    Deals double damage if not defended against

Scamper.

On being damaged, move 2 and ignore opportunity attacks. Move ignores Difficult terrain.

Poison Coating (1 use).

On hit: STR DC 10 or Poisoned for 2 turns.

  • Dart Throw.

    (Range 4) 1d4+3 piercing.

Lvl 3 nilbog

30
Backwards Chaos.

Attacks that would hit Will Stutely instead miss, attacks that would miss, hit instead

Choose one.
  • Neener Neener!

    Reaction, when a hero's attack misses a Goblin or when a hero could opportunity attack a Goblin, but doesn't: Deal 4 psychic damage.

Rare wondrous shield

Immune to ''On damage'' effects while defending with it.

Grafted on top of any regular shield, this modification makes the shield even shieldier.

Legendary wondrous shield

Immune to ''On hit'' effects while defending with it.

Grafted on top of any regular shield, this modification creates the shieldiest shield to ever shield.