C

chuminguano

Lvl 1/4 humanoid

0
What's happening.

Charmed by Robin Hood, it can try to resist it (DC 15) if someone else charms it or if it received more than 25 HP damage.

Choose one.
  • Stab.1d8

    (follows minion rules).

What's Happening.

Charmed by Robin Hood, it can try to resist it (DC 15) if someone else charms it or if it received more than 25 HP damage.

Choose one.
  • Goodbye friend.

    Teleport up to 12 spaces to a visible place

  • Bullseye.2d8+6

    Range 12

  • Volley.1d8+4

    Attack up to 3 creatures in 12 spaces range

Lvl 4 large ogre

50
What's happening.

Charmed by Robin Hood, it can try to resist it (DC 15) if someone else charms it or if it received more than 25 HP damage.

Heavy Blows.

Attacks also Daze the target

Do both.
  • Aggressive.

    Run its movement to the nearest Enemy

  • Bonk.2d10+9

    Mace Attack

No one touches my best friend Robin

Lvl 4 large construct

H830
Tick Tick Boom.

When it hits 0 HP, it explodes in a radius of 6 spaces doing 2d20+9 Fire damage

Brute.

Attacks also knockback a number of spaces equal to the primary die rolled.

Choose one.
  • Slam.2d12+7

    Run 8 spaces and slam against the first enemy

  • Sucker Punch.2d20+9
Level 4 Solo Fey Lord
M110
++WIL
Choose one.
  • Join the Merry Men.

    One Hero of you choice up to 12 spaces make a 12 WIL DC, on a fail they are on your control. Can make the save once per round and can only have one Hero controlled

  • Dissonant Whispers.

    2d8+6 attack, ignores armor and forces to make a 12 WIL DC or be dazed 1 round.

  • Headshot.

    Teleport up to 12 spaces and make a (Range 12) longbow attack (2d12+10)

BLOODIED:

At 60 HP, Dissonant Whispers make 2d12+6 damage

LAST STAND:

Robin Hood is dying! 40 more damage and he dies. Until then, He can focus up to two Heroes with the Join the Merry Men ability

Nothing more dangerous than a bored Fey Lord with a lot of time

Lvl 3 nilbog

30
Backwards Chaos.

Attacks that would hit Will Stutely instead miss, attacks that would miss, hit instead

Choose one.
  • Neener Neener!

    Reaction, when a hero's attack misses a Goblin or when a hero could opportunity attack a Goblin, but doesn't: Deal 4 psychic damage.

Level 3 Solo Dragon
M120
STR++
Element.

Choose one element for its abilities (Fire, Ice, Lightning, Acid, Thunder, Psychic, Necrotic, Radiant)

Choose one.
  • (Element) Breath (1/Encounter).

    In a 12 spaces cone attack 2d20+15 (Element)

  • Dash and Bite.

    Fly 8 spaces and attack 2d12+6

BLOODIED:

At 40 HP, recharge (Element) Breath

LAST STAND:

(Element) Dragon is dying! 30 HP more and is dead. now Dash and bite damage is 2d20+6