Snecko
Lvl 6 snake
60
Perplexing Glare.
At the end of their turns heroes must roll 1d4 to decide the number of actions they have in the next round.
Choose one.
- •Tail Whip.1d8+5
On hit: target is vulnerable to the next attack.
- •Bite.2d8+10
Lvl 6 snake
At the end of their turns heroes must roll 1d4 to decide the number of actions they have in the next round.
On hit: target is vulnerable to the next attack.