Songs of the Reef
Lvl 2 small siren
SirensCreatures within 8sq are Charmed (escape WIL DC 12 or any non-psychic damage). Deafened creatures and those who end the condition are immune to this for the rest of the fight.
- •Mist Cloak.
Create a 4x4 area of mist; Range attacks and Assess checks have DIS, traps DC goes up by 1.
- •Graceful Beacon.(Reach 8)
reduce the max. hit points of the target by 2, then it moves 3 straight towards her.
Lvl 4 small siren
SirensCreatures within 8sq are Charmed (escape WIL DC 12 or any non-psychic damage). Deafened creatures and those who end the condition are immune to this for the rest of the fight.
At the start of her turn, call 2 Sinister Seagulls per hero by your side, then they fly up their Speed.
- •Luring Chorus.(Reach 12) 1d4+2 psychic
to up to two targets, then they move 3 in the Songstress direction.
- •Hungry Claws.(Charmed only) 2d8+6 slashing,
on crit: move 2 and take your target with you (this counts as forced movement).
Made for Monster Monday Week 40 : Shapeshifter.
When it arrive or start its turn next to an enemy, deal 1 psychic. Enemies surrounded by at least 3 Seagulls are Dazed.
Lvl 1/2 small siren
SirensCreatures within 8sq are Charmed (escape WIL DC 12 or any non-psychic damage). Deafened creatures and those who end the condition are immune to this for the rest of the fight.
- Drowning Lyrics.(Range 6) 2 psychic,
can't be Defended if Charmed.