Hobgoblin Army

Just a few Hobgoblins I made for my level 5 party. Elite monsters replace two regular monsters of the same level.
Hobgoblin Blazer
30

Speed: 6

HP: 30

Lvl 5 humanoid (goblinoid) - artillery
Hobgoblins:Hammer the Gap.As a reaction you may attack a hero damaged by an ally (1/round).
ACTIONS: Choose one.
  • Blazing Crossbow.(Range: 2-12) 1d10 piercing + 1d6 fire.
  • Shortsword.1d6+2 slashing.
  • Explosive Boolt (1 Use).6d6 fire. DC 12 Dex save for half.

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Hobgoblin Captain (Elite)
H45

Armor: Heavy

Speed: 6

HP: 45

Lvl 5 humanoid (goblinoid) - leader
Hobgoblins:Hammer the Gap.As a reaction you may attack a hero damaged by an ally (1/round).
Inspiring Presence.Allies within 12 spaces have advantage on saves.
ACTIONS: Choose twice.
  • Greatsword.2d6+3 slashing.
  • Longbow.(Range: 2-12) 1d8+2 piercing.
  • Commanding Shout.An Ally within 6 spaces moves withoout provoking opportunity attacks.

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Hobgoblin Devastator
25

Speed: 6

HP: 25

Lvl 5 humanoid (goblinoid) - artillery
Resistances.Fire.
Army Arcana.Allies automaticall save and take no damage from your spells.
ACTIONS: Choose one.
  • Quarterstaff.1d6+1 bludgeoning.
  • Devastating Bolt.(Range: 2-12) 2d4+2 force. On crit: Target is knocked prone.
  • Fireball (2 Uses).(3x3 area within range: 12) 8d6 fire. DC 11 Dex save for half.
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Hobgoblin Shieldguard
45

Speed: 6

HP: 45

Lvl 5 humanoid (goblinoid) - soldier
Hobgoblins:Hammer the Gap.As a reaction you may attack a hero damaged by an ally (1/round).
ACTIONS: Choose twice.
  • Shield Bash.1d6+3 bludgeoning. On damage: Prone.
  • Longsword.1d8+3 slashing.
  • Shield Charge (1 Use).Move up to 6 in a line. Then forcefully move an adjacent creature by the same distance. DC 13 STR save for half distance.
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