Hobgoblin Army
Just a few Hobgoblins I made for my level 5 party. Elite monsters replace two regular monsters of the same level.
Lvl 5 humanoid (goblinoid) - artillery
HobgoblinsAs a reaction you may attack a hero damaged by an ally (1/round).
- •Blazing Crossbow.(Range: 2-12) 1d10 piercing + 1d6 fire.
- •Shortsword.1d6+2 slashing.
- •Explosive Boolt (1 Use).6d6 fire.
DC 12 Dex save for half.
Made by SanityWithIn
Lvl 5 humanoid (goblinoid) - leader
HobgoblinsAs a reaction you may attack a hero damaged by an ally (1/round).
Allies within 12 spaces have advantage on saves.
- •Greatsword.2d6+3 slashing.
- •Longbow.(Range: 2-12) 1d8+2 piercing.
- •Commanding Shout.
An Ally within 6 spaces moves withoout provoking opportunity attacks.
Made by SanityWithIn
Lvl 5 humanoid (goblinoid) - artillery
Fire.
Allies automaticall save and take no damage from your spells.
- •Quarterstaff.1d6+1 bludgeoning.
- •Devastating Bolt.(Range: 2-12) 2d4+2 force.
On crit: Target is knocked prone.
- •Fireball (2 Uses).(3x3 area within range: 12)
8d6 fire. DC 11 Dex save for half.
Lvl 5 humanoid (goblinoid) - soldier
HobgoblinsAs a reaction you may attack a hero damaged by an ally (1/round).
- •Shield Bash.1d6+3 bludgeoning.
On damage: Prone.
- •Longsword.1d8+3 slashing.
- •Shield Charge (1 Use).
Move up to 6 in a line. Then forcefully move an adjacent creature by the same distance. DC 13 STR save for half distance.