Dark Sun - Kreen Tribes
Living for the thrill of the "tchaktcha" (the hunt), they are utilitarian and merciless; they do not eat sentient humanoids if not starving, though. They are uncomplicated in their view of the world.
Lvl 2 striker
Thri-KreenModify by 1 the Primary die. ADV on WIL checks related to the desert.
Invisible until first attack. Can jump over obstacles.
- Claws (3x).1d6 slashing.
Lvl 5 support
Thri-KreenModify by 1 the Primary die. ADV on WIL checks related to the desert.
1/turn, target two allies at Reach 12: the first moves 4 and the other makes a free attack. When you suffer a condition, the nearest ally at Reach 12 mirrors it until the end of their next turn.
- •Psychic Hammer.
(Reach 8) 2d10+6 psychic. On hit: push 2, on miss: the Telepath moves 4.
- •Hone the Hunt.(Concentration, Reach 12)
An ally Thri-Kreen doubles their Genetic Memory bonus.
Lvl 4 striker
Thri-KreenModify by 1 the Primary die. ADV on WIL checks related to the desert.
Can Grapple 3 creatures in total. 1/turn, negate incoming damage (can't work on crits).
- •Chatkcha Throw.(Range 6) 2d6+5 slashing,
on crit: hits a second target within 2sq.
- •Claws (2x).1d6+8 slashing,
on crit: Grapple (escape DC 13).