They came from the Stars

Star Elementals try to attract magnetized heroes. They use Attract even when this results in them taking damage from colliding with the heroes pulled. When there are no magnetized heroes present, they engage in melee. If a Star Lord is present, they are capable of advanced combat tactics like magnetizing and attracting key targets or using their fly ability to pull heroes into the air or over cliffs. Star Lords are cunning Abberations using lightning and elementals made from the remnants of their home planet to fight. The use their mobility and covern to keep out of danger if possible. Striking after their elemental servants have magnetized heroes making them vulnerable to the Star Lords attack.
Large Star Elemental
H870

Armor: Heavy

Fly: 8

Speed: 6

HP: 70

Lvl 10 large elemental - soldier
Damage Interactions.Lightning (I), Bludgeoning (R)
Magnetizing Aura.(Reach 3) heroes within reach are magnetized and slowed.
ACTIONS: Choose one.
  • Slam.2d8+4 bludgeoning.
  • Attract.Magnetized heroes within 12 spaces are pulled 6 spaces towards the Large Star Elemental (this counts as forced movement).

Made by SanityWithIn for Monster Monday Week 6: Gravity.

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Medium Star Elemental
M850

Armor: Medium

Fly: 8

Speed: 6

HP: 50

Lvl 8 elemental - soldier
Damage Interactions.Lightning (I), Bludgeoning (R)
Magnetizing.Magnetize heroes hitting or hit by Medium Star Elemental in melee.
ACTIONS: Choose one.
  • Slam.2d8+4 bludgeoning.
  • Attract.Magnetized heroes within 12 spaces are pulled 6 spaces towards the Medium Start Elemental (this counts as forced movement).

Made by SanityWithIn for Monster Monday Week 6: Gravity.

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Star Lord
1242

Fly: 12

Speed: 6

HP: 42

Lvl 10 abberation - artillery
Damage Interactions.Lightning (R)
Abberrant Mind.Advantage on INT and WIL saves.
ACTIONS: Choose one.
  • Arc Lightning.(Range: 12) 3d8 lightning. Also strike the next closest magnetized target. If this attack misses Star Lord takes the damage instead.
  • Magnetic Discharge.(Range: 6) 2d8+8 lightning to a hero and all other creatures within 2 spaces. Can only be cast on a magnetized target, ending the condition.
  • Magnetokinesis (1 Use).(Reach: 12) forcefully move a magnetized target 6 spaces.

Made by SanityWithIn for Monster Monday Week 6: Gravity.

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Star Shard
1

Speed: 6

HP: 1

Lvl 8 elemental - minion
Damage Interactions.Lightning (I)
Magnetizing.Magnetize Heroes hitting or hit by Star Shard in melee.
ACTIONS:
  • Slam.1d8 bludgeoning (can't crit).

Made by SanityWithIn for Monster Monday Week 6: Gravity.

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