Star Lord

Lvl 10 abberation - artillery

1242
Damage Interactions.

Lightning (R)

Abberrant Mind.

Advantage on INT and WIL saves.

Choose one.
  • Arc Lightning.(Range: 12) 3d8 lightning.

    Also strike the next closest magnetized target. If this attack misses Star Lord takes the damage instead.

  • Magnetic Discharge.(Range: 6) 2d8+8 lightning to a hero and all other creatures within 2 spaces. Can only be cast on a magnetized target, ending the condition.
  • Magnetokinesis (1 Use).

    (Reach: 12) forcefully move a magnetized target 6 spaces.

Made by SanityWithIn for Monster Monday Week 6: Gravity.